Last change
on this file since 2311 was
1930,
checked in by sam, 8 years ago
|
lolfx: improve the LolFx compiler, including error reporting. We can now
successfully parse a few of our full GLSL/HLSL shaders.
|
File size:
628 bytes
|
Line | |
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1 | /* |
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2 | * Awesome triangle shader |
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3 | */ |
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4 | |
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5 | technique FlatColor |
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6 | { |
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7 | pass DefaultPass |
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8 | { |
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9 | vertexshader = vert; |
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10 | pixelshader = frag; |
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11 | } |
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12 | } |
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13 | |
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14 | [vert.glsl] |
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15 | #version 120 |
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16 | |
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17 | attribute vec2 in_Position; |
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18 | |
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19 | void main(void) |
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20 | { |
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21 | gl_Position = vec4(in_Position, 0.0, 1.0); |
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22 | } |
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23 | |
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24 | [frag.glsl] |
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25 | #version 120 |
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26 | |
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27 | void main(void) |
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28 | { |
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29 | gl_FragColor = vec4(0.7, 0.2, 0.5, 1.0); |
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30 | } |
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31 | |
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32 | [vert.hlsl] |
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33 | void main(float2 in_Position : POSITION, |
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34 | out float4 out_Position : POSITION) |
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35 | { |
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36 | out_Position = float4(in_Position, 0.0, 1.0); |
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37 | } |
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38 | |
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39 | [frag.hlsl] |
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40 | void main(out float4 out_FragColor : COLOR) |
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41 | { |
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42 | out_FragColor = float4(0.7, 0.2, 0.5, 1.0); |
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43 | } |
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44 | |
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