1 | // |
---|
2 | // Lol Engine - Graphing tutorial |
---|
3 | // |
---|
4 | // Copyright: (c) 2012-2013 Sam Hocevar <sam@hocevar.net> |
---|
5 | // This program is free software; you can redistribute it and/or |
---|
6 | // modify it under the terms of the Do What The Fuck You Want To |
---|
7 | // Public License, Version 2, as published by Sam Hocevar. See |
---|
8 | // http://www.wtfpl.net/ for more details. |
---|
9 | // |
---|
10 | |
---|
11 | #if defined HAVE_CONFIG_H |
---|
12 | # include "config.h" |
---|
13 | #endif |
---|
14 | |
---|
15 | #include "core.h" |
---|
16 | #include "loldebug.h" |
---|
17 | |
---|
18 | using namespace std; |
---|
19 | using namespace lol; |
---|
20 | |
---|
21 | static int const TEXTURE_WIDTH = 256; |
---|
22 | |
---|
23 | LOLFX_RESOURCE_DECLARE(04_texture); |
---|
24 | |
---|
25 | class TextureDemo : public WorldEntity |
---|
26 | { |
---|
27 | public: |
---|
28 | TextureDemo() : |
---|
29 | m_frames(0), |
---|
30 | m_ready(false) |
---|
31 | { |
---|
32 | m_vertices << vec2(-1.0, 1.0); |
---|
33 | m_vertices << vec2(-1.0, -1.0); |
---|
34 | m_vertices << vec2( 1.0, -1.0); |
---|
35 | m_vertices << vec2(-1.0, 1.0); |
---|
36 | m_vertices << vec2( 1.0, -1.0); |
---|
37 | m_vertices << vec2( 1.0, 1.0); |
---|
38 | |
---|
39 | m_heightmap = new uint8_t[4 * TEXTURE_WIDTH * 1]; |
---|
40 | } |
---|
41 | |
---|
42 | virtual ~TextureDemo() |
---|
43 | { |
---|
44 | delete m_heightmap; |
---|
45 | } |
---|
46 | |
---|
47 | virtual void TickGame(float seconds) |
---|
48 | { |
---|
49 | WorldEntity::TickGame(seconds); |
---|
50 | |
---|
51 | /* Generate a new heightmap at the beginning */ |
---|
52 | if (m_frames == 0) |
---|
53 | memset(m_heightmap, 255, 4 * TEXTURE_WIDTH); |
---|
54 | |
---|
55 | /* Scroll left */ |
---|
56 | for (int i = 0; i < TEXTURE_WIDTH - 1; i++) |
---|
57 | m_heightmap[4 * i] = m_heightmap[4 * i + 4]; |
---|
58 | |
---|
59 | int height = m_heightmap[4 * (TEXTURE_WIDTH - 1)]; |
---|
60 | height = (height + 127 + 40 * lol::sin(m_frames * 0.03) + rand() % 97 - 38) / 2; |
---|
61 | height = std::max(15, std::min(height, 240)); |
---|
62 | m_heightmap[4 * (TEXTURE_WIDTH - 1)] = height; |
---|
63 | |
---|
64 | /* Update frame counter */ |
---|
65 | ++m_frames; |
---|
66 | } |
---|
67 | |
---|
68 | virtual void TickDraw(float seconds) |
---|
69 | { |
---|
70 | WorldEntity::TickDraw(seconds); |
---|
71 | |
---|
72 | /* Initialise GPU data */ |
---|
73 | if (!m_ready) |
---|
74 | { |
---|
75 | m_texture = new Texture(ivec2(TEXTURE_WIDTH, 1), PixelFormat::A8R8G8B8); |
---|
76 | |
---|
77 | m_shader = Shader::Create(LOLFX_RESOURCE_NAME(04_texture)); |
---|
78 | m_coord = m_shader->GetAttribLocation("in_Position", VertexUsage::Position, 0); |
---|
79 | |
---|
80 | m_vdecl = new VertexDeclaration(VertexStream<vec2>(VertexUsage::Position)); |
---|
81 | |
---|
82 | m_vbo = new VertexBuffer(m_vertices.Bytes()); |
---|
83 | void *vertices = m_vbo->Lock(0, 0); |
---|
84 | memcpy(vertices, &m_vertices[0], m_vertices.Bytes()); |
---|
85 | m_vbo->Unlock(); |
---|
86 | |
---|
87 | m_ready = true; |
---|
88 | |
---|
89 | /* FIXME: this object never cleans up */ |
---|
90 | } |
---|
91 | |
---|
92 | /* Send new heightmap to GPU */ |
---|
93 | m_texture->SetData(m_heightmap); |
---|
94 | |
---|
95 | m_shader->Bind(); |
---|
96 | m_shader->SetUniform(m_texture_uni, m_texture->GetTexture(), 0); |
---|
97 | m_vdecl->SetStream(m_vbo, m_coord); |
---|
98 | m_vdecl->Bind(); |
---|
99 | m_vdecl->DrawElements(MeshPrimitive::Triangles, 0, 6); |
---|
100 | m_vdecl->Unbind(); |
---|
101 | } |
---|
102 | |
---|
103 | private: |
---|
104 | Array<vec2> m_vertices; |
---|
105 | Texture *m_texture; |
---|
106 | Shader *m_shader; |
---|
107 | ShaderAttrib m_coord; |
---|
108 | ShaderUniform m_texture_uni; |
---|
109 | VertexDeclaration *m_vdecl; |
---|
110 | VertexBuffer *m_vbo; |
---|
111 | uint8_t *m_heightmap; |
---|
112 | int m_frames; |
---|
113 | bool m_ready; |
---|
114 | }; |
---|
115 | |
---|
116 | int main(int argc, char **argv) |
---|
117 | { |
---|
118 | System::Init(argc, argv); |
---|
119 | |
---|
120 | Application app("Tutorial 4: Texture", ivec2(640, 480), 60.0f); |
---|
121 | |
---|
122 | new TextureDemo(); |
---|
123 | |
---|
124 | app.Run(); |
---|
125 | return EXIT_SUCCESS; |
---|
126 | } |
---|
127 | |
---|