source: trunk/tutorial/08_fbo.lolfx @ 1693

Last change on this file since 1693 was 1574, checked in by sam, 9 years ago

tutorial: start working on an FBO example.

File size: 543 bytes
Line 
1-- GLSL.Vert --
2
3#version 120
4
5void main()
6{
7    gl_Position = gl_Vertex;
8    gl_TexCoord[0] = gl_MultiTexCoord0;
9}
10
11-- GLSL.Frag --
12
13#version 120
14
15uniform sampler2D texture;
16
17void main(void)
18{
19    gl_FragColor = vec4(texture2D(texture, gl_TexCoord[0].xy).xyz, 1.0);
20}
21
22-- HLSL.Vert --
23
24void main(float2 in_Position : POSITION,
25          out float4 out_Position : POSITION)
26{
27    out_Position = float4(in_Position, 0.0, 1.0);
28}
29
30-- HLSL.Frag --
31
32void main(out float4 out_FragColor : COLOR)
33{
34    out_FragColor = float4(0.7, 0.2, 0.5, 1.0);
35}
36
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