source: trunk/win32/Lol.Core.Build.props @ 1448

Last change on this file since 1448 was 1448, checked in by sam, 8 years ago

build: allow to use OpenGL instead of Direct3D in Visual Studio by simply
changing a configuration variable in a file.

File size: 444 bytes
Line 
1<?xml version="1.0" encoding="utf-8"?>
2<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
3  <PropertyGroup Label="Configuration">
4
5    <!-- ======================================== -->
6    <!-- Global Lol Engine Configuration Settings -->
7    <!-- ======================================== -->
8
9    <!-- Use OpenGL instead of Direct3D? -->
10    <UseOpenGL>false</UseOpenGL>
11
12  </PropertyGroup>
13</Project>
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