source: trunk/win32/benchsuite.vcxproj @ 1082

Last change on this file since 1082 was 968, checked in by sam, 9 years ago

build: start adding Xbox 360 configuration settings to the VS projects.

File size: 10.2 KB
Line 
1<?xml version="1.0" encoding="utf-8"?>
2<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
3  <ItemGroup Label="ProjectConfigurations">
4    <ProjectConfiguration Include="Debug|Win32">
5      <Configuration>Debug</Configuration>
6      <Platform>Win32</Platform>
7    </ProjectConfiguration>
8    <ProjectConfiguration Include="Debug|Xbox 360">
9      <Configuration>Debug</Configuration>
10      <Platform>Xbox 360</Platform>
11    </ProjectConfiguration>
12    <ProjectConfiguration Include="Release|Win32">
13      <Configuration>Release</Configuration>
14      <Platform>Win32</Platform>
15    </ProjectConfiguration>
16    <ProjectConfiguration Include="Release|Xbox 360">
17      <Configuration>Release</Configuration>
18      <Platform>Xbox 360</Platform>
19    </ProjectConfiguration>
20  </ItemGroup>
21  <ItemGroup>
22    <ClCompile Include="..\test\benchmark\half.cpp" />
23    <ClCompile Include="..\test\benchmark\matrix.cpp" />
24    <ClCompile Include="..\test\benchmark\trig.cpp" />
25    <ClCompile Include="..\test\benchsuite.cpp" />
26  </ItemGroup>
27  <PropertyGroup Label="Globals">
28    <ProjectGuid>{B1E10086-A1DA-401A-834D-969C9DBB5CC1}</ProjectGuid>
29    <Keyword>Win32Proj</Keyword>
30    <RootNamespace>testmap</RootNamespace>
31  </PropertyGroup>
32  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
33  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
34    <ConfigurationType>Application</ConfigurationType>
35    <UseDebugLibraries>true</UseDebugLibraries>
36    <CharacterSet>Unicode</CharacterSet>
37    <UseOfMfc>Dynamic</UseOfMfc>
38  </PropertyGroup>
39  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'" Label="Configuration">
40    <ConfigurationType>Application</ConfigurationType>
41    <UseDebugLibraries>true</UseDebugLibraries>
42    <CharacterSet>Unicode</CharacterSet>
43    <UseOfMfc>Dynamic</UseOfMfc>
44  </PropertyGroup>
45  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
46    <ConfigurationType>Application</ConfigurationType>
47    <UseDebugLibraries>false</UseDebugLibraries>
48    <WholeProgramOptimization>true</WholeProgramOptimization>
49    <CharacterSet>Unicode</CharacterSet>
50    <UseOfMfc>Dynamic</UseOfMfc>
51  </PropertyGroup>
52  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'" Label="Configuration">
53    <ConfigurationType>Application</ConfigurationType>
54    <UseDebugLibraries>false</UseDebugLibraries>
55    <WholeProgramOptimization>true</WholeProgramOptimization>
56    <CharacterSet>Unicode</CharacterSet>
57    <UseOfMfc>Dynamic</UseOfMfc>
58  </PropertyGroup>
59  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
60  <ImportGroup Label="ExtensionSettings">
61  </ImportGroup>
62  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
63    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
64    <Import Project="Contribs.props" />
65  </ImportGroup>
66  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'" Label="PropertySheets">
67    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
68    <Import Project="Contribs.props" />
69  </ImportGroup>
70  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
71    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
72    <Import Project="Contribs.props" />
73  </ImportGroup>
74  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'" Label="PropertySheets">
75    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
76    <Import Project="Contribs.props" />
77  </ImportGroup>
78  <PropertyGroup Label="UserMacros" />
79  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
80    <IntDir>Debug\$(ProjectName)\</IntDir>
81    <LinkIncremental>true</LinkIncremental>
82  </PropertyGroup>
83  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">
84    <IntDir>Debug\$(ProjectName)\</IntDir>
85    <LinkIncremental>true</LinkIncremental>
86  </PropertyGroup>
87  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
88    <IntDir>Release\$(ProjectName)\</IntDir>
89    <LinkIncremental>false</LinkIncremental>
90  </PropertyGroup>
91  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">
92    <IntDir>Release\$(ProjectName)\</IntDir>
93    <LinkIncremental>false</LinkIncremental>
94  </PropertyGroup>
95  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
96    <ClCompile>
97      <PrecompiledHeader>
98      </PrecompiledHeader>
99      <WarningLevel>Level3</WarningLevel>
100      <Optimization>Disabled</Optimization>
101      <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;$(Win32Defines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
102      <AdditionalIncludeDirectories>$(SolutionDir)\..\src;$(GlIncludes);$(SdlIncludes);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
103      <FloatingPointModel>Fast</FloatingPointModel>
104    </ClCompile>
105    <Link>
106      <SubSystem>Console</SubSystem>
107      <GenerateDebugInformation>true</GenerateDebugInformation>
108      <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies);$(SdlDeps);$(GlDeps);$(OutDir)\lolcore.lib</AdditionalDependencies>
109      <AdditionalLibraryDirectories>$(SdlLibs);$(GlLibs);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
110    </Link>
111    <PostBuildEvent>
112      <Command>for %%I in ($(SdlLibs)) do xcopy /y /c /d %%I\*.dll $(TargetDir)</Command>
113    </PostBuildEvent>
114  </ItemDefinitionGroup>
115  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">
116    <ClCompile>
117      <PrecompiledHeader>
118      </PrecompiledHeader>
119      <WarningLevel>Level3</WarningLevel>
120      <Optimization>Disabled</Optimization>
121      <PreprocessorDefinitions>_XBOX;_DEBUG;_CONSOLE;$(XboxDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
122      <AdditionalIncludeDirectories>$(SolutionDir)\..\src;$(GlIncludes);$(SdlIncludes);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
123      <FloatingPointModel>Fast</FloatingPointModel>
124    </ClCompile>
125    <Link>
126      <SubSystem>Console</SubSystem>
127      <GenerateDebugInformation>true</GenerateDebugInformation>
128      <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies);$(SdlDeps);$(GlDeps);$(OutDir)\lolcore.lib</AdditionalDependencies>
129      <AdditionalLibraryDirectories>$(SdlLibs);$(GlLibs);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
130    </Link>
131    <PostBuildEvent>
132      <Command>for %%I in ($(SdlLibs)) do xcopy /y /c /d %%I\*.dll $(TargetDir)</Command>
133    </PostBuildEvent>
134  </ItemDefinitionGroup>
135  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
136    <ClCompile>
137      <WarningLevel>Level3</WarningLevel>
138      <PrecompiledHeader>
139      </PrecompiledHeader>
140      <Optimization>MaxSpeed</Optimization>
141      <FunctionLevelLinking>true</FunctionLevelLinking>
142      <IntrinsicFunctions>true</IntrinsicFunctions>
143      <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;$(Win32Defines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
144      <AdditionalIncludeDirectories>$(SolutionDir)\..\src;$(GlIncludes);$(SdlIncludes);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
145      <FloatingPointModel>Fast</FloatingPointModel>
146    </ClCompile>
147    <Link>
148      <SubSystem>Console</SubSystem>
149      <GenerateDebugInformation>true</GenerateDebugInformation>
150      <EnableCOMDATFolding>true</EnableCOMDATFolding>
151      <OptimizeReferences>true</OptimizeReferences>
152      <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies);$(SdlDeps);$(GlDeps);$(OutDir)\lolcore.lib</AdditionalDependencies>
153      <AdditionalLibraryDirectories>$(SdlLibs);$(GlLibs);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
154    </Link>
155    <PostBuildEvent>
156      <Command>for %%I in ($(SdlLibs)) do xcopy /y /c /d %%I\*.dll $(TargetDir)</Command>
157    </PostBuildEvent>
158  </ItemDefinitionGroup>
159  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">
160    <ClCompile>
161      <WarningLevel>Level3</WarningLevel>
162      <PrecompiledHeader>
163      </PrecompiledHeader>
164      <Optimization>MaxSpeed</Optimization>
165      <FunctionLevelLinking>true</FunctionLevelLinking>
166      <IntrinsicFunctions>true</IntrinsicFunctions>
167      <PreprocessorDefinitions>_XBOX;NDEBUG;_CONSOLE;$(XboxDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
168      <AdditionalIncludeDirectories>$(SolutionDir)\..\src;$(GlIncludes);$(SdlIncludes);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
169      <FloatingPointModel>Fast</FloatingPointModel>
170    </ClCompile>
171    <Link>
172      <SubSystem>Console</SubSystem>
173      <GenerateDebugInformation>true</GenerateDebugInformation>
174      <EnableCOMDATFolding>true</EnableCOMDATFolding>
175      <OptimizeReferences>true</OptimizeReferences>
176      <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies);$(SdlDeps);$(GlDeps);$(OutDir)\lolcore.lib</AdditionalDependencies>
177      <AdditionalLibraryDirectories>$(SdlLibs);$(GlLibs);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
178    </Link>
179    <PostBuildEvent>
180      <Command>for %%I in ($(SdlLibs)) do xcopy /y /c /d %%I\*.dll $(TargetDir)</Command>
181    </PostBuildEvent>
182  </ItemDefinitionGroup>
183  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
184  <ImportGroup Label="ExtensionTargets">
185  </ImportGroup>
186</Project>
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