source: trunk/win32/lolcore.vcxproj @ 911

Last change on this file since 911 was 911, checked in by sam, 9 years ago

test: add a few Visual Studio 2010 project files and fix testsuite code
so that it builds properly.

File size: 7.8 KB
Line 
1<?xml version="1.0" encoding="utf-8"?>
2<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
3  <ItemGroup Label="ProjectConfigurations">
4    <ProjectConfiguration Include="Debug|Win32">
5      <Configuration>Debug</Configuration>
6      <Platform>Win32</Platform>
7    </ProjectConfiguration>
8    <ProjectConfiguration Include="Release|Win32">
9      <Configuration>Release</Configuration>
10      <Platform>Win32</Platform>
11    </ProjectConfiguration>
12  </ItemGroup>
13  <PropertyGroup Label="Globals">
14    <ProjectGuid>{9E62F2FE-3408-4EAE-8238-FD84238CEEDA}</ProjectGuid>
15    <Keyword>Win32Proj</Keyword>
16    <RootNamespace>lolcore</RootNamespace>
17  </PropertyGroup>
18  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
19  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
20    <ConfigurationType>StaticLibrary</ConfigurationType>
21    <UseDebugLibraries>true</UseDebugLibraries>
22    <CharacterSet>Unicode</CharacterSet>
23  </PropertyGroup>
24  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
25    <ConfigurationType>StaticLibrary</ConfigurationType>
26    <UseDebugLibraries>false</UseDebugLibraries>
27    <WholeProgramOptimization>true</WholeProgramOptimization>
28    <CharacterSet>Unicode</CharacterSet>
29  </PropertyGroup>
30  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
31  <ImportGroup Label="ExtensionSettings">
32  </ImportGroup>
33  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
34    <Import Project="Contribs.props" />
35    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
36  </ImportGroup>
37  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
38    <Import Project="Contribs.props" />
39    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
40  </ImportGroup>
41  <PropertyGroup Label="UserMacros" />
42  <PropertyGroup />
43  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
44    <ClCompile>
45      <PrecompiledHeader>
46      </PrecompiledHeader>
47      <WarningLevel>Level3</WarningLevel>
48      <Optimization>Disabled</Optimization>
49      <PreprocessorDefinitions>WIN32;_DEBUG;_LIB;$(LolDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
50      <AdditionalIncludeDirectories>$(SolutionDir)\..\src;$(GlIncludes);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
51      <FloatingPointModel>Fast</FloatingPointModel>
52    </ClCompile>
53    <Link>
54      <SubSystem>Windows</SubSystem>
55      <GenerateDebugInformation>true</GenerateDebugInformation>
56    </Link>
57  </ItemDefinitionGroup>
58  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
59    <ClCompile>
60      <WarningLevel>Level3</WarningLevel>
61      <PrecompiledHeader>
62      </PrecompiledHeader>
63      <Optimization>MaxSpeed</Optimization>
64      <FunctionLevelLinking>true</FunctionLevelLinking>
65      <IntrinsicFunctions>true</IntrinsicFunctions>
66      <PreprocessorDefinitions>WIN32;NDEBUG;_LIB;$(LolDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
67      <AdditionalIncludeDirectories>$(SolutionDir)\..\src;$(GlIncludes);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
68      <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
69      <FloatingPointModel>Fast</FloatingPointModel>
70    </ClCompile>
71    <Link>
72      <SubSystem>Windows</SubSystem>
73      <GenerateDebugInformation>true</GenerateDebugInformation>
74      <EnableCOMDATFolding>true</EnableCOMDATFolding>
75      <OptimizeReferences>true</OptimizeReferences>
76    </Link>
77  </ItemDefinitionGroup>
78  <ItemGroup>
79    <ClCompile Include="..\src\audio.cpp" />
80    <ClCompile Include="..\src\debug\fps.cpp" />
81    <ClCompile Include="..\src\debug\quad.cpp" />
82    <ClCompile Include="..\src\debug\record.cpp" />
83    <ClCompile Include="..\src\debug\sphere.cpp" />
84    <ClCompile Include="..\src\debug\stats.cpp" />
85    <ClCompile Include="..\src\dict.cpp" />
86    <ClCompile Include="..\src\eglapp.cpp" />
87    <ClCompile Include="..\src\emitter.cpp" />
88    <ClCompile Include="..\src\entity.cpp" />
89    <ClCompile Include="..\src\font.cpp" />
90    <ClCompile Include="..\src\forge.cpp" />
91    <ClCompile Include="..\src\gradient.cpp" />
92    <ClCompile Include="..\src\half.cpp" />
93    <ClCompile Include="..\src\hash.cpp" />
94    <ClCompile Include="..\src\image\image.cpp" />
95    <ClCompile Include="..\src\input.cpp" />
96    <ClCompile Include="..\src\layer.cpp" />
97    <ClCompile Include="..\src\log.cpp" />
98    <ClCompile Include="..\src\map.cpp" />
99    <ClCompile Include="..\src\matrix.cpp" />
100    <ClCompile Include="..\src\platform.cpp" />
101    <ClCompile Include="..\src\platform\sdl\sdlapp.cpp" />
102    <ClCompile Include="..\src\platform\sdl\sdlinput.cpp" />
103    <ClCompile Include="..\src\profiler.cpp" />
104    <ClCompile Include="..\src\sample.cpp" />
105    <ClCompile Include="..\src\sampler.cpp" />
106    <ClCompile Include="..\src\scene.cpp" />
107    <ClCompile Include="..\src\shader\shader.cpp" />
108    <ClCompile Include="..\src\sprite.cpp" />
109    <ClCompile Include="..\src\text.cpp" />
110    <ClCompile Include="..\src\ticker.cpp" />
111    <ClCompile Include="..\src\tiler.cpp" />
112    <ClCompile Include="..\src\tileset.cpp" />
113    <ClCompile Include="..\src\timer.cpp" />
114    <ClCompile Include="..\src\trig.cpp" />
115    <ClCompile Include="..\src\video.cpp" />
116    <ClCompile Include="..\src\world.cpp" />
117    <ClCompile Include="..\src\worldentity.cpp" />
118  </ItemGroup>
119  <ItemGroup>
120    <ClInclude Include="..\src\audio.h" />
121    <ClInclude Include="..\src\bitfield.h" />
122    <ClInclude Include="..\src\core.h" />
123    <ClInclude Include="..\src\debug\fps.h" />
124    <ClInclude Include="..\src\debug\quad.h" />
125    <ClInclude Include="..\src\debug\record.h" />
126    <ClInclude Include="..\src\debug\sphere.h" />
127    <ClInclude Include="..\src\debug\stats.h" />
128    <ClInclude Include="..\src\dict.h" />
129    <ClInclude Include="..\src\eglapp.h" />
130    <ClInclude Include="..\src\emitter.h" />
131    <ClInclude Include="..\src\entity.h" />
132    <ClInclude Include="..\src\font.h" />
133    <ClInclude Include="..\src\forge.h" />
134    <ClInclude Include="..\src\gradient.h" />
135    <ClInclude Include="..\src\half.h" />
136    <ClInclude Include="..\src\hash.h" />
137    <ClInclude Include="..\src\image\image.h" />
138    <ClInclude Include="..\src\input.h" />
139    <ClInclude Include="..\src\layer.h" />
140    <ClInclude Include="..\src\log.h" />
141    <ClInclude Include="..\src\loldebug.h" />
142    <ClInclude Include="..\src\lolgl.h" />
143    <ClInclude Include="..\src\map.h" />
144    <ClInclude Include="..\src\matrix.h" />
145    <ClInclude Include="..\src\numeric.h" />
146    <ClInclude Include="..\src\platform.h" />
147    <ClInclude Include="..\src\platform\sdl\sdlapp.h" />
148    <ClInclude Include="..\src\platform\sdl\sdlinput.h" />
149    <ClInclude Include="..\src\profiler.h" />
150    <ClInclude Include="..\src\sample.h" />
151    <ClInclude Include="..\src\sampler.h" />
152    <ClInclude Include="..\src\scene.h" />
153    <ClInclude Include="..\src\shader\shader.h" />
154    <ClInclude Include="..\src\simd.h" />
155    <ClInclude Include="..\src\sprite.h" />
156    <ClInclude Include="..\src\text.h" />
157    <ClInclude Include="..\src\ticker.h" />
158    <ClInclude Include="..\src\tiler.h" />
159    <ClInclude Include="..\src\tileset.h" />
160    <ClInclude Include="..\src\timer.h" />
161    <ClInclude Include="..\src\trig.h" />
162    <ClInclude Include="..\src\video.h" />
163    <ClInclude Include="..\src\world.h" />
164    <ClInclude Include="..\src\worldentity.h" />
165  </ItemGroup>
166  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
167  <ImportGroup Label="ExtensionTargets">
168  </ImportGroup>
169</Project>
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