source: trunk/win32/lolcore.vcxproj @ 968

Last change on this file since 968 was 968, checked in by sam, 9 years ago

build: start adding Xbox 360 configuration settings to the VS projects.

File size: 11.1 KB
Line 
1<?xml version="1.0" encoding="utf-8"?>
2<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
3  <ItemGroup Label="ProjectConfigurations">
4    <ProjectConfiguration Include="Debug|Win32">
5      <Configuration>Debug</Configuration>
6      <Platform>Win32</Platform>
7    </ProjectConfiguration>
8    <ProjectConfiguration Include="Debug|Xbox 360">
9      <Configuration>Debug</Configuration>
10      <Platform>Xbox 360</Platform>
11    </ProjectConfiguration>
12    <ProjectConfiguration Include="Release|Win32">
13      <Configuration>Release</Configuration>
14      <Platform>Win32</Platform>
15    </ProjectConfiguration>
16    <ProjectConfiguration Include="Release|Xbox 360">
17      <Configuration>Release</Configuration>
18      <Platform>Xbox 360</Platform>
19    </ProjectConfiguration>
20  </ItemGroup>
21  <PropertyGroup Label="Globals">
22    <ProjectGuid>{9E62F2FE-3408-4EAE-8238-FD84238CEEDA}</ProjectGuid>
23    <Keyword>Win32Proj</Keyword>
24    <RootNamespace>lolcore</RootNamespace>
25  </PropertyGroup>
26  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
27  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
28    <ConfigurationType>StaticLibrary</ConfigurationType>
29    <UseDebugLibraries>true</UseDebugLibraries>
30    <CharacterSet>Unicode</CharacterSet>
31  </PropertyGroup>
32  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'" Label="Configuration">
33    <ConfigurationType>StaticLibrary</ConfigurationType>
34    <UseDebugLibraries>true</UseDebugLibraries>
35    <CharacterSet>Unicode</CharacterSet>
36  </PropertyGroup>
37  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
38    <ConfigurationType>StaticLibrary</ConfigurationType>
39    <UseDebugLibraries>false</UseDebugLibraries>
40    <WholeProgramOptimization>true</WholeProgramOptimization>
41    <CharacterSet>Unicode</CharacterSet>
42  </PropertyGroup>
43  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'" Label="Configuration">
44    <ConfigurationType>StaticLibrary</ConfigurationType>
45    <UseDebugLibraries>false</UseDebugLibraries>
46    <WholeProgramOptimization>true</WholeProgramOptimization>
47    <CharacterSet>Unicode</CharacterSet>
48  </PropertyGroup>
49  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
50  <ImportGroup Label="ExtensionSettings">
51  </ImportGroup>
52  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
53    <Import Project="Contribs.props" />
54    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
55  </ImportGroup>
56  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'" Label="PropertySheets">
57    <Import Project="Contribs.props" />
58    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
59  </ImportGroup>
60  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
61    <Import Project="Contribs.props" />
62    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
63  </ImportGroup>
64  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'" Label="PropertySheets">
65    <Import Project="Contribs.props" />
66    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
67  </ImportGroup>
68  <PropertyGroup Label="UserMacros" />
69  <PropertyGroup />
70  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
71    <ClCompile>
72      <PrecompiledHeader>
73      </PrecompiledHeader>
74      <WarningLevel>Level3</WarningLevel>
75      <Optimization>Disabled</Optimization>
76      <PreprocessorDefinitions>WIN32;_DEBUG;_LIB;$(Win32Defines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
77      <AdditionalIncludeDirectories>$(SolutionDir)\..\src;$(GlIncludes);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
78      <FloatingPointModel>Fast</FloatingPointModel>
79    </ClCompile>
80    <Link>
81      <SubSystem>Windows</SubSystem>
82      <GenerateDebugInformation>true</GenerateDebugInformation>
83    </Link>
84  </ItemDefinitionGroup>
85  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">
86    <ClCompile>
87      <PrecompiledHeader>
88      </PrecompiledHeader>
89      <WarningLevel>Level3</WarningLevel>
90      <Optimization>Disabled</Optimization>
91      <PreprocessorDefinitions>_XBOX;_DEBUG;_LIB;$(XboxDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
92      <AdditionalIncludeDirectories>$(SolutionDir)\..\src;$(GlIncludes);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
93      <FloatingPointModel>Fast</FloatingPointModel>
94    </ClCompile>
95    <Link>
96      <SubSystem>Windows</SubSystem>
97      <GenerateDebugInformation>true</GenerateDebugInformation>
98    </Link>
99  </ItemDefinitionGroup>
100  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
101    <ClCompile>
102      <WarningLevel>Level3</WarningLevel>
103      <PrecompiledHeader>
104      </PrecompiledHeader>
105      <Optimization>MaxSpeed</Optimization>
106      <FunctionLevelLinking>true</FunctionLevelLinking>
107      <IntrinsicFunctions>true</IntrinsicFunctions>
108      <PreprocessorDefinitions>WIN32;NDEBUG;_LIB;$(Win32Defines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
109      <AdditionalIncludeDirectories>$(SolutionDir)\..\src;$(GlIncludes);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
110      <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
111      <FloatingPointModel>Fast</FloatingPointModel>
112    </ClCompile>
113    <Link>
114      <SubSystem>Windows</SubSystem>
115      <GenerateDebugInformation>true</GenerateDebugInformation>
116      <EnableCOMDATFolding>true</EnableCOMDATFolding>
117      <OptimizeReferences>true</OptimizeReferences>
118    </Link>
119  </ItemDefinitionGroup>
120  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">
121    <ClCompile>
122      <WarningLevel>Level3</WarningLevel>
123      <PrecompiledHeader>
124      </PrecompiledHeader>
125      <Optimization>MaxSpeed</Optimization>
126      <FunctionLevelLinking>true</FunctionLevelLinking>
127      <IntrinsicFunctions>true</IntrinsicFunctions>
128      <PreprocessorDefinitions>_XBOX;NDEBUG;_LIB;$(XboxDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
129      <AdditionalIncludeDirectories>$(SolutionDir)\..\src;$(GlIncludes);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
130      <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
131      <FloatingPointModel>Fast</FloatingPointModel>
132    </ClCompile>
133    <Link>
134      <SubSystem>Windows</SubSystem>
135      <GenerateDebugInformation>true</GenerateDebugInformation>
136      <EnableCOMDATFolding>true</EnableCOMDATFolding>
137      <OptimizeReferences>true</OptimizeReferences>
138    </Link>
139  </ItemDefinitionGroup>
140  <ItemGroup>
141    <ClCompile Include="..\src\audio.cpp" />
142    <ClCompile Include="..\src\debug\fps.cpp" />
143    <ClCompile Include="..\src\debug\quad.cpp" />
144    <ClCompile Include="..\src\debug\record.cpp" />
145    <ClCompile Include="..\src\debug\sphere.cpp" />
146    <ClCompile Include="..\src\debug\stats.cpp" />
147    <ClCompile Include="..\src\dict.cpp" />
148    <ClCompile Include="..\src\eglapp.cpp" />
149    <ClCompile Include="..\src\emitter.cpp" />
150    <ClCompile Include="..\src\entity.cpp" />
151    <ClCompile Include="..\src\font.cpp" />
152    <ClCompile Include="..\src\forge.cpp" />
153    <ClCompile Include="..\src\gradient.cpp" />
154    <ClCompile Include="..\src\half.cpp" />
155    <ClCompile Include="..\src\hash.cpp" />
156    <ClCompile Include="..\src\image\image.cpp" />
157    <ClCompile Include="..\src\input.cpp" />
158    <ClCompile Include="..\src\layer.cpp" />
159    <ClCompile Include="..\src\log.cpp" />
160    <ClCompile Include="..\src\map.cpp" />
161    <ClCompile Include="..\src\matrix.cpp" />
162    <ClCompile Include="..\src\platform.cpp" />
163    <ClCompile Include="..\src\platform\sdl\sdlapp.cpp" />
164    <ClCompile Include="..\src\platform\sdl\sdlinput.cpp" />
165    <ClCompile Include="..\src\profiler.cpp" />
166    <ClCompile Include="..\src\real.cpp" />
167    <ClCompile Include="..\src\sample.cpp" />
168    <ClCompile Include="..\src\sampler.cpp" />
169    <ClCompile Include="..\src\scene.cpp" />
170    <ClCompile Include="..\src\shader\shader.cpp" />
171    <ClCompile Include="..\src\sprite.cpp" />
172    <ClCompile Include="..\src\text.cpp" />
173    <ClCompile Include="..\src\ticker.cpp" />
174    <ClCompile Include="..\src\tiler.cpp" />
175    <ClCompile Include="..\src\tileset.cpp" />
176    <ClCompile Include="..\src\timer.cpp" />
177    <ClCompile Include="..\src\trig.cpp" />
178    <ClCompile Include="..\src\video.cpp" />
179    <ClCompile Include="..\src\world.cpp" />
180    <ClCompile Include="..\src\worldentity.cpp" />
181  </ItemGroup>
182  <ItemGroup>
183    <ClInclude Include="..\src\audio.h" />
184    <ClInclude Include="..\src\bitfield.h" />
185    <ClInclude Include="..\src\core.h" />
186    <ClInclude Include="..\src\debug\fps.h" />
187    <ClInclude Include="..\src\debug\quad.h" />
188    <ClInclude Include="..\src\debug\record.h" />
189    <ClInclude Include="..\src\debug\sphere.h" />
190    <ClInclude Include="..\src\debug\stats.h" />
191    <ClInclude Include="..\src\dict.h" />
192    <ClInclude Include="..\src\eglapp.h" />
193    <ClInclude Include="..\src\emitter.h" />
194    <ClInclude Include="..\src\entity.h" />
195    <ClInclude Include="..\src\font.h" />
196    <ClInclude Include="..\src\forge.h" />
197    <ClInclude Include="..\src\gradient.h" />
198    <ClInclude Include="..\src\half.h" />
199    <ClInclude Include="..\src\hash.h" />
200    <ClInclude Include="..\src\image\image.h" />
201    <ClInclude Include="..\src\input.h" />
202    <ClInclude Include="..\src\layer.h" />
203    <ClInclude Include="..\src\log.h" />
204    <ClInclude Include="..\src\loldebug.h" />
205    <ClInclude Include="..\src\lolgl.h" />
206    <ClInclude Include="..\src\map.h" />
207    <ClInclude Include="..\src\matrix.h" />
208    <ClInclude Include="..\src\numeric.h" />
209    <ClInclude Include="..\src\platform.h" />
210    <ClInclude Include="..\src\platform\sdl\sdlapp.h" />
211    <ClInclude Include="..\src\platform\sdl\sdlinput.h" />
212    <ClInclude Include="..\src\profiler.h" />
213    <ClInclude Include="..\src\real.h" />
214    <ClInclude Include="..\src\sample.h" />
215    <ClInclude Include="..\src\sampler.h" />
216    <ClInclude Include="..\src\scene.h" />
217    <ClInclude Include="..\src\shader\shader.h" />
218    <ClInclude Include="..\src\simd.h" />
219    <ClInclude Include="..\src\sprite.h" />
220    <ClInclude Include="..\src\text.h" />
221    <ClInclude Include="..\src\ticker.h" />
222    <ClInclude Include="..\src\tiler.h" />
223    <ClInclude Include="..\src\tileset.h" />
224    <ClInclude Include="..\src\timer.h" />
225    <ClInclude Include="..\src\trig.h" />
226    <ClInclude Include="..\src\video.h" />
227    <ClInclude Include="..\src\world.h" />
228    <ClInclude Include="..\src\worldentity.h" />
229  </ItemGroup>
230  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
231  <ImportGroup Label="ExtensionTargets">
232  </ImportGroup>
233</Project>
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