source: trunk/win32/monsterz.vcxproj @ 748

Last change on this file since 748 was 699, checked in by sam, 10 years ago

Add a DebugQuad class for simple feature testing.

File size: 9.1 KB
RevLine 
[224]1<?xml version="1.0" encoding="utf-8"?>
2<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
3  <ItemGroup Label="ProjectConfigurations">
4    <ProjectConfiguration Include="Debug|Win32">
5      <Configuration>Debug</Configuration>
6      <Platform>Win32</Platform>
7    </ProjectConfiguration>
8    <ProjectConfiguration Include="Release|Win32">
9      <Configuration>Release</Configuration>
10      <Platform>Win32</Platform>
11    </ProjectConfiguration>
12  </ItemGroup>
13  <ItemGroup>
14    <ClInclude Include="..\monsterz\board.h" />
[331]15    <ClInclude Include="..\monsterz\interface.h" />
[257]16    <ClInclude Include="..\monsterz\mash.h" />
[279]17    <ClInclude Include="..\monsterz\monsterz.h" />
[227]18    <ClInclude Include="..\monsterz\piece.h" />
[340]19    <ClInclude Include="..\monsterz\thumbs.h" />
[321]20    <ClInclude Include="..\monsterz\title.h" />
[253]21    <ClInclude Include="..\src\audio.h" />
[224]22    <ClInclude Include="..\src\bitfield.h" />
23    <ClInclude Include="..\src\core.h" />
24    <ClInclude Include="..\src\debugfps.h" />
[699]25    <ClInclude Include="..\src\debugquad.h" />
[224]26    <ClInclude Include="..\src\debugrecord.h" />
27    <ClInclude Include="..\src\debugsphere.h" />
28    <ClInclude Include="..\src\debugstats.h" />
29    <ClInclude Include="..\src\dict.h" />
[288]30    <ClInclude Include="..\src\emitter.h" />
[224]31    <ClInclude Include="..\src\entity.h" />
32    <ClInclude Include="..\src\font.h" />
33    <ClInclude Include="..\src\forge.h" />
[669]34    <ClInclude Include="..\src\hash.h" />
[688]35    <ClInclude Include="..\src\image.h" />
[224]36    <ClInclude Include="..\src\input.h" />
37    <ClInclude Include="..\src\layer.h" />
[696]38    <ClInclude Include="..\src\loldebug.h" />
[673]39    <ClInclude Include="..\src\lolgl.h" />
[224]40    <ClInclude Include="..\src\map.h" />
41    <ClInclude Include="..\src\matrix.h" />
[293]42    <ClInclude Include="..\src\numeric.h" />
[224]43    <ClInclude Include="..\src\profiler.h" />
[251]44    <ClInclude Include="..\src\sample.h" />
45    <ClInclude Include="..\src\sampler.h" />
[224]46    <ClInclude Include="..\src\scene.h" />
[680]47    <ClInclude Include="..\src\sdlapp.h" />
[224]48    <ClInclude Include="..\src\sdlinput.h" />
[659]49    <ClInclude Include="..\src\shader.h" />
[282]50    <ClInclude Include="..\src\text.h" />
[224]51    <ClInclude Include="..\src\ticker.h" />
52    <ClInclude Include="..\src\tiler.h" />
53    <ClInclude Include="..\src\tileset.h" />
54    <ClInclude Include="..\src\timer.h" />
55    <ClInclude Include="..\src\video.h" />
[312]56    <ClInclude Include="..\src\worldentity.h" />
[224]57    <ClInclude Include="..\src\world.h" />
58  </ItemGroup>
59  <ItemGroup>
60    <ClCompile Include="..\monsterz\board.cpp" />
[331]61    <ClCompile Include="..\monsterz\interface.cpp" />
[257]62    <ClCompile Include="..\monsterz\mash.cpp" />
[224]63    <ClCompile Include="..\monsterz\monsterz.cpp" />
[227]64    <ClCompile Include="..\monsterz\piece.cpp" />
[340]65    <ClCompile Include="..\monsterz\thumbs.cpp" />
[321]66    <ClCompile Include="..\monsterz\title.cpp" />
[253]67    <ClCompile Include="..\src\audio.cpp" />
[224]68    <ClCompile Include="..\src\debugfps.cpp" />
[699]69    <ClCompile Include="..\src\debugquad.cpp" />
[224]70    <ClCompile Include="..\src\debugrecord.cpp" />
71    <ClCompile Include="..\src\debugsphere.cpp" />
72    <ClCompile Include="..\src\debugstats.cpp" />
73    <ClCompile Include="..\src\dict.cpp" />
[288]74    <ClCompile Include="..\src\emitter.cpp" />
[224]75    <ClCompile Include="..\src\entity.cpp" />
76    <ClCompile Include="..\src\font.cpp" />
77    <ClCompile Include="..\src\forge.cpp" />
[669]78    <ClCompile Include="..\src\hash.cpp" />
[688]79    <ClCompile Include="..\src\image.cpp" />
[224]80    <ClCompile Include="..\src\input.cpp" />
81    <ClCompile Include="..\src\layer.cpp" />
82    <ClCompile Include="..\src\map.cpp" />
[648]83    <ClCompile Include="..\src\matrix.cpp" />
[224]84    <ClCompile Include="..\src\profiler.cpp" />
[256]85    <ClCompile Include="..\src\sample.cpp" />
86    <ClCompile Include="..\src\sampler.cpp" />
[224]87    <ClCompile Include="..\src\scene.cpp" />
[680]88    <ClCompile Include="..\src\sdlapp.cpp" />
[224]89    <ClCompile Include="..\src\sdlinput.cpp" />
[659]90    <ClCompile Include="..\src\shader.cpp" />
[282]91    <ClCompile Include="..\src\text.cpp" />
[224]92    <ClCompile Include="..\src\ticker.cpp" />
93    <ClCompile Include="..\src\tiler.cpp" />
94    <ClCompile Include="..\src\tileset.cpp" />
95    <ClCompile Include="..\src\timer.cpp" />
96    <ClCompile Include="..\src\video.cpp" />
97    <ClCompile Include="..\src\world.cpp" />
[312]98    <ClCompile Include="..\src\worldentity.cpp" />
[224]99  </ItemGroup>
100  <PropertyGroup Label="Globals">
101    <ProjectGuid>{17f0f184-4436-4d08-b8aa-16572ea238db}</ProjectGuid>
102    <Keyword>Win32Proj</Keyword>
103    <RootNamespace>testmap</RootNamespace>
104  </PropertyGroup>
105  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
106  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
107    <ConfigurationType>Application</ConfigurationType>
108    <UseDebugLibraries>true</UseDebugLibraries>
109    <CharacterSet>Unicode</CharacterSet>
110    <UseOfMfc>Dynamic</UseOfMfc>
111  </PropertyGroup>
112  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
113    <ConfigurationType>Application</ConfigurationType>
114    <UseDebugLibraries>false</UseDebugLibraries>
115    <WholeProgramOptimization>true</WholeProgramOptimization>
116    <CharacterSet>Unicode</CharacterSet>
117    <UseOfMfc>Dynamic</UseOfMfc>
118  </PropertyGroup>
119  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
120  <ImportGroup Label="ExtensionSettings">
121  </ImportGroup>
122  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
123    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
[327]124    <Import Project="Contribs.props" />
[224]125  </ImportGroup>
126  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
127    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
[327]128    <Import Project="Contribs.props" />
[224]129  </ImportGroup>
130  <PropertyGroup Label="UserMacros" />
131  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
[249]132    <IntDir>Debug\$(ProjectName)\</IntDir>
[224]133    <LinkIncremental>true</LinkIncremental>
134  </PropertyGroup>
135  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
[249]136    <IntDir>Release\$(ProjectName)\</IntDir>
[224]137    <LinkIncremental>false</LinkIncremental>
138  </PropertyGroup>
139  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
140    <ClCompile>
141      <PrecompiledHeader>
142      </PrecompiledHeader>
143      <WarningLevel>Level3</WarningLevel>
144      <Optimization>Disabled</Optimization>
[658]145      <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;LOL_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
[327]146      <AdditionalIncludeDirectories>$(SolutionDir)\..\src;$(SdlIncludes);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
[224]147    </ClCompile>
148    <Link>
149      <SubSystem>Console</SubSystem>
150      <GenerateDebugInformation>true</GenerateDebugInformation>
[327]151      <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies);$(SdlDeps);opengl32.lib</AdditionalDependencies>
152      <AdditionalLibraryDirectories>$(SdlLibs);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
[224]153    </Link>
[614]154    <PostBuildEvent>
155      <Command>for %%I in ($(SdlLibs)) do xcopy /y /c /d %%I\*.dll $(TargetDir)</Command>
156    </PostBuildEvent>
[224]157  </ItemDefinitionGroup>
158  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
159    <ClCompile>
160      <WarningLevel>Level3</WarningLevel>
161      <PrecompiledHeader>
162      </PrecompiledHeader>
163      <Optimization>MaxSpeed</Optimization>
164      <FunctionLevelLinking>true</FunctionLevelLinking>
165      <IntrinsicFunctions>true</IntrinsicFunctions>
166      <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
[327]167      <AdditionalIncludeDirectories>$(SolutionDir)\..\src;$(SdlIncludes);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
[224]168    </ClCompile>
169    <Link>
170      <SubSystem>Console</SubSystem>
171      <GenerateDebugInformation>true</GenerateDebugInformation>
172      <EnableCOMDATFolding>true</EnableCOMDATFolding>
173      <OptimizeReferences>true</OptimizeReferences>
[327]174      <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies);$(SdlDeps);opengl32.lib</AdditionalDependencies>
175      <AdditionalLibraryDirectories>$(SdlLibs);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
[224]176    </Link>
[614]177    <PostBuildEvent>
178      <Command>for %%I in ($(SdlLibs)) do xcopy /y /c /d %%I\*.dll $(TargetDir)</Command>
179    </PostBuildEvent>
[224]180  </ItemDefinitionGroup>
181  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
182  <ImportGroup Label="ExtensionTargets">
183  </ImportGroup>
[282]184</Project>
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