source: trunk/win32/monsterz.vcxproj @ 673

Last change on this file since 673 was 673, checked in by sam, 9 years ago

Put the OpenGL header handling in <lolgl.h> for more convenience.

File size: 8.8 KB
Line 
1<?xml version="1.0" encoding="utf-8"?>
2<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
3  <ItemGroup Label="ProjectConfigurations">
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7    </ProjectConfiguration>
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9      <Configuration>Release</Configuration>
10      <Platform>Win32</Platform>
11    </ProjectConfiguration>
12  </ItemGroup>
13  <ItemGroup>
14    <ClInclude Include="..\monsterz\board.h" />
15    <ClInclude Include="..\monsterz\interface.h" />
16    <ClInclude Include="..\monsterz\mash.h" />
17    <ClInclude Include="..\monsterz\monsterz.h" />
18    <ClInclude Include="..\monsterz\piece.h" />
19    <ClInclude Include="..\monsterz\thumbs.h" />
20    <ClInclude Include="..\monsterz\title.h" />
21    <ClInclude Include="..\src\audio.h" />
22    <ClInclude Include="..\src\bitfield.h" />
23    <ClInclude Include="..\src\core.h" />
24    <ClInclude Include="..\src\debugfps.h" />
25    <ClInclude Include="..\src\debugrecord.h" />
26    <ClInclude Include="..\src\debugsphere.h" />
27    <ClInclude Include="..\src\debugstats.h" />
28    <ClInclude Include="..\src\dict.h" />
29    <ClInclude Include="..\src\emitter.h" />
30    <ClInclude Include="..\src\entity.h" />
31    <ClInclude Include="..\src\font.h" />
32    <ClInclude Include="..\src\forge.h" />
33    <ClInclude Include="..\src\hash.h" />
34    <ClInclude Include="..\src\input.h" />
35    <ClInclude Include="..\src\layer.h" />
36    <ClInclude Include="..\src\lolgl.h" />
37    <ClInclude Include="..\src\map.h" />
38    <ClInclude Include="..\src\matrix.h" />
39    <ClInclude Include="..\src\numeric.h" />
40    <ClInclude Include="..\src\profiler.h" />
41    <ClInclude Include="..\src\sample.h" />
42    <ClInclude Include="..\src\sampler.h" />
43    <ClInclude Include="..\src\scene.h" />
44    <ClInclude Include="..\src\sdlinput.h" />
45    <ClInclude Include="..\src\shader.h" />
46    <ClInclude Include="..\src\text.h" />
47    <ClInclude Include="..\src\ticker.h" />
48    <ClInclude Include="..\src\tiler.h" />
49    <ClInclude Include="..\src\tileset.h" />
50    <ClInclude Include="..\src\timer.h" />
51    <ClInclude Include="..\src\video.h" />
52    <ClInclude Include="..\src\worldentity.h" />
53    <ClInclude Include="..\src\world.h" />
54  </ItemGroup>
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57    <ClCompile Include="..\monsterz\interface.cpp" />
58    <ClCompile Include="..\monsterz\mash.cpp" />
59    <ClCompile Include="..\monsterz\monsterz.cpp" />
60    <ClCompile Include="..\monsterz\piece.cpp" />
61    <ClCompile Include="..\monsterz\thumbs.cpp" />
62    <ClCompile Include="..\monsterz\title.cpp" />
63    <ClCompile Include="..\src\audio.cpp" />
64    <ClCompile Include="..\src\debugfps.cpp" />
65    <ClCompile Include="..\src\debugrecord.cpp" />
66    <ClCompile Include="..\src\debugsphere.cpp" />
67    <ClCompile Include="..\src\debugstats.cpp" />
68    <ClCompile Include="..\src\dict.cpp" />
69    <ClCompile Include="..\src\emitter.cpp" />
70    <ClCompile Include="..\src\entity.cpp" />
71    <ClCompile Include="..\src\font.cpp" />
72    <ClCompile Include="..\src\forge.cpp" />
73    <ClCompile Include="..\src\hash.cpp" />
74    <ClCompile Include="..\src\input.cpp" />
75    <ClCompile Include="..\src\layer.cpp" />
76    <ClCompile Include="..\src\map.cpp" />
77    <ClCompile Include="..\src\matrix.cpp" />
78    <ClCompile Include="..\src\profiler.cpp" />
79    <ClCompile Include="..\src\sample.cpp" />
80    <ClCompile Include="..\src\sampler.cpp" />
81    <ClCompile Include="..\src\scene.cpp" />
82    <ClCompile Include="..\src\sdlinput.cpp" />
83    <ClCompile Include="..\src\shader.cpp" />
84    <ClCompile Include="..\src\text.cpp" />
85    <ClCompile Include="..\src\ticker.cpp" />
86    <ClCompile Include="..\src\tiler.cpp" />
87    <ClCompile Include="..\src\tileset.cpp" />
88    <ClCompile Include="..\src\timer.cpp" />
89    <ClCompile Include="..\src\video.cpp" />
90    <ClCompile Include="..\src\world.cpp" />
91    <ClCompile Include="..\src\worldentity.cpp" />
92  </ItemGroup>
93  <PropertyGroup Label="Globals">
94    <ProjectGuid>{17f0f184-4436-4d08-b8aa-16572ea238db}</ProjectGuid>
95    <Keyword>Win32Proj</Keyword>
96    <RootNamespace>testmap</RootNamespace>
97  </PropertyGroup>
98  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
99  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
100    <ConfigurationType>Application</ConfigurationType>
101    <UseDebugLibraries>true</UseDebugLibraries>
102    <CharacterSet>Unicode</CharacterSet>
103    <UseOfMfc>Dynamic</UseOfMfc>
104  </PropertyGroup>
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108    <WholeProgramOptimization>true</WholeProgramOptimization>
109    <CharacterSet>Unicode</CharacterSet>
110    <UseOfMfc>Dynamic</UseOfMfc>
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113  <ImportGroup Label="ExtensionSettings">
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115  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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125    <IntDir>Debug\$(ProjectName)\</IntDir>
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130    <LinkIncremental>false</LinkIncremental>
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132  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
133    <ClCompile>
134      <PrecompiledHeader>
135      </PrecompiledHeader>
136      <WarningLevel>Level3</WarningLevel>
137      <Optimization>Disabled</Optimization>
138      <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;LOL_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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141    <Link>
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144      <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies);$(SdlDeps);opengl32.lib</AdditionalDependencies>
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174  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
175  <ImportGroup Label="ExtensionTargets">
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177</Project>
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