source: trunk/win32/testsuite.vcxproj @ 968

Last change on this file since 968 was 968, checked in by sam, 9 years ago

build: start adding Xbox 360 configuration settings to the VS projects.

File size: 10.3 KB
Line 
1<?xml version="1.0" encoding="utf-8"?>
2<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
3  <ItemGroup Label="ProjectConfigurations">
4    <ProjectConfiguration Include="Debug|Win32">
5      <Configuration>Debug</Configuration>
6      <Platform>Win32</Platform>
7    </ProjectConfiguration>
8    <ProjectConfiguration Include="Debug|Xbox 360">
9      <Configuration>Debug</Configuration>
10      <Platform>Xbox 360</Platform>
11    </ProjectConfiguration>
12    <ProjectConfiguration Include="Release|Win32">
13      <Configuration>Release</Configuration>
14      <Platform>Win32</Platform>
15    </ProjectConfiguration>
16    <ProjectConfiguration Include="Release|Xbox 360">
17      <Configuration>Release</Configuration>
18      <Platform>Xbox 360</Platform>
19    </ProjectConfiguration>
20  </ItemGroup>
21  <ItemGroup>
22    <ClCompile Include="..\test\testsuite.cpp" />
23    <ClCompile Include="..\test\unit\build.cpp" />
24    <ClCompile Include="..\test\unit\half.cpp" />
25    <ClCompile Include="..\test\unit\matrix.cpp" />
26    <ClCompile Include="..\test\unit\real.cpp" />
27    <ClCompile Include="..\test\unit\trig.cpp" />
28  </ItemGroup>
29  <PropertyGroup Label="Globals">
30    <ProjectGuid>{80F81C11-8DA2-4990-91CB-9807783BA46E}</ProjectGuid>
31    <Keyword>Win32Proj</Keyword>
32    <RootNamespace>testmap</RootNamespace>
33  </PropertyGroup>
34  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
35  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
36    <ConfigurationType>Application</ConfigurationType>
37    <UseDebugLibraries>true</UseDebugLibraries>
38    <CharacterSet>Unicode</CharacterSet>
39    <UseOfMfc>Dynamic</UseOfMfc>
40  </PropertyGroup>
41  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'" Label="Configuration">
42    <ConfigurationType>Application</ConfigurationType>
43    <UseDebugLibraries>true</UseDebugLibraries>
44    <CharacterSet>Unicode</CharacterSet>
45    <UseOfMfc>Dynamic</UseOfMfc>
46  </PropertyGroup>
47  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
48    <ConfigurationType>Application</ConfigurationType>
49    <UseDebugLibraries>false</UseDebugLibraries>
50    <WholeProgramOptimization>true</WholeProgramOptimization>
51    <CharacterSet>Unicode</CharacterSet>
52    <UseOfMfc>Dynamic</UseOfMfc>
53  </PropertyGroup>
54  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'" Label="Configuration">
55    <ConfigurationType>Application</ConfigurationType>
56    <UseDebugLibraries>false</UseDebugLibraries>
57    <WholeProgramOptimization>true</WholeProgramOptimization>
58    <CharacterSet>Unicode</CharacterSet>
59    <UseOfMfc>Dynamic</UseOfMfc>
60  </PropertyGroup>
61  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
62  <ImportGroup Label="ExtensionSettings">
63  </ImportGroup>
64  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
65    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
66    <Import Project="Contribs.props" />
67  </ImportGroup>
68  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'" Label="PropertySheets">
69    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
70    <Import Project="Contribs.props" />
71  </ImportGroup>
72  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
73    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
74    <Import Project="Contribs.props" />
75  </ImportGroup>
76  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'" Label="PropertySheets">
77    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
78    <Import Project="Contribs.props" />
79  </ImportGroup>
80  <PropertyGroup Label="UserMacros" />
81  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
82    <IntDir>Debug\$(ProjectName)\</IntDir>
83    <LinkIncremental>true</LinkIncremental>
84  </PropertyGroup>
85  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">
86    <IntDir>Debug\$(ProjectName)\</IntDir>
87    <LinkIncremental>true</LinkIncremental>
88  </PropertyGroup>
89  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
90    <IntDir>Release\$(ProjectName)\</IntDir>
91    <LinkIncremental>false</LinkIncremental>
92  </PropertyGroup>
93  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">
94    <IntDir>Release\$(ProjectName)\</IntDir>
95    <LinkIncremental>false</LinkIncremental>
96  </PropertyGroup>
97  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
98    <ClCompile>
99      <PrecompiledHeader>
100      </PrecompiledHeader>
101      <WarningLevel>Level3</WarningLevel>
102      <Optimization>Disabled</Optimization>
103      <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;$(Win32Defines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
104      <AdditionalIncludeDirectories>$(SolutionDir)\..\src;$(GlIncludes);$(SdlIncludes);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
105      <FloatingPointModel>Fast</FloatingPointModel>
106    </ClCompile>
107    <Link>
108      <SubSystem>Console</SubSystem>
109      <GenerateDebugInformation>true</GenerateDebugInformation>
110      <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies);$(SdlDeps);$(GlDeps);$(OutDir)\lolcore.lib</AdditionalDependencies>
111      <AdditionalLibraryDirectories>$(SdlLibs);$(GlLibs);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
112    </Link>
113    <PostBuildEvent>
114      <Command>for %%I in ($(SdlLibs)) do xcopy /y /c /d %%I\*.dll $(TargetDir)</Command>
115    </PostBuildEvent>
116  </ItemDefinitionGroup>
117  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">
118    <ClCompile>
119      <PrecompiledHeader>
120      </PrecompiledHeader>
121      <WarningLevel>Level3</WarningLevel>
122      <Optimization>Disabled</Optimization>
123      <PreprocessorDefinitions>_XBOX;_DEBUG;_CONSOLE;$(XboxDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
124      <AdditionalIncludeDirectories>$(SolutionDir)\..\src;$(GlIncludes);$(SdlIncludes);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
125      <FloatingPointModel>Fast</FloatingPointModel>
126    </ClCompile>
127    <Link>
128      <SubSystem>Console</SubSystem>
129      <GenerateDebugInformation>true</GenerateDebugInformation>
130      <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies);$(SdlDeps);$(GlDeps);$(OutDir)\lolcore.lib</AdditionalDependencies>
131      <AdditionalLibraryDirectories>$(SdlLibs);$(GlLibs);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
132    </Link>
133    <PostBuildEvent>
134      <Command>for %%I in ($(SdlLibs)) do xcopy /y /c /d %%I\*.dll $(TargetDir)</Command>
135    </PostBuildEvent>
136  </ItemDefinitionGroup>
137  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
138    <ClCompile>
139      <WarningLevel>Level3</WarningLevel>
140      <PrecompiledHeader>
141      </PrecompiledHeader>
142      <Optimization>MaxSpeed</Optimization>
143      <FunctionLevelLinking>true</FunctionLevelLinking>
144      <IntrinsicFunctions>true</IntrinsicFunctions>
145      <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;$(Win32Defines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
146      <AdditionalIncludeDirectories>$(SolutionDir)\..\src;$(GlIncludes);$(SdlIncludes);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
147      <FloatingPointModel>Fast</FloatingPointModel>
148    </ClCompile>
149    <Link>
150      <SubSystem>Console</SubSystem>
151      <GenerateDebugInformation>true</GenerateDebugInformation>
152      <EnableCOMDATFolding>true</EnableCOMDATFolding>
153      <OptimizeReferences>true</OptimizeReferences>
154      <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies);$(SdlDeps);$(GlDeps);$(OutDir)\lolcore.lib</AdditionalDependencies>
155      <AdditionalLibraryDirectories>$(SdlLibs);$(GlLibs);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
156    </Link>
157    <PostBuildEvent>
158      <Command>for %%I in ($(SdlLibs)) do xcopy /y /c /d %%I\*.dll $(TargetDir)</Command>
159    </PostBuildEvent>
160  </ItemDefinitionGroup>
161  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">
162    <ClCompile>
163      <WarningLevel>Level3</WarningLevel>
164      <PrecompiledHeader>
165      </PrecompiledHeader>
166      <Optimization>MaxSpeed</Optimization>
167      <FunctionLevelLinking>true</FunctionLevelLinking>
168      <IntrinsicFunctions>true</IntrinsicFunctions>
169      <PreprocessorDefinitions>_XBOX;NDEBUG;_CONSOLE;$(XboxDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
170      <AdditionalIncludeDirectories>$(SolutionDir)\..\src;$(GlIncludes);$(SdlIncludes);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
171      <FloatingPointModel>Fast</FloatingPointModel>
172    </ClCompile>
173    <Link>
174      <SubSystem>Console</SubSystem>
175      <GenerateDebugInformation>true</GenerateDebugInformation>
176      <EnableCOMDATFolding>true</EnableCOMDATFolding>
177      <OptimizeReferences>true</OptimizeReferences>
178      <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies);$(SdlDeps);$(GlDeps);$(OutDir)\lolcore.lib</AdditionalDependencies>
179      <AdditionalLibraryDirectories>$(SdlLibs);$(GlLibs);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
180    </Link>
181    <PostBuildEvent>
182      <Command>for %%I in ($(SdlLibs)) do xcopy /y /c /d %%I\*.dll $(TargetDir)</Command>
183    </PostBuildEvent>
184  </ItemDefinitionGroup>
185  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
186  <ImportGroup Label="ExtensionTargets">
187  </ImportGroup>
188</Project>
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