Ignore:
Timestamp:
Dec 11, 2011, 12:58:09 PM (8 years ago)
Author:
sam
Message:

core: prefix Entity members with m_ to avoid accidental shadowing.

File:
1 edited

Legend:

Unmodified
Added
Removed
  • trunk/src/text.cpp

    r1046 r1110  
    5050    data->pos = vec3(0, 0, 0);
    5151
    52     drawgroup = DRAWGROUP_HUD;
     52    m_drawgroup = DRAWGROUP_HUD;
    5353}
    5454
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