Ignore:
Timestamp:
Aug 15, 2010, 4:29:11 PM (10 years ago)
Author:
sam
Message:

Implement a better timing mechanism for fixed framerate. Accuracy is
sub-millisecond but can be improved if we get rid of SDL timers.

File:
1 edited

Legend:

Unmodified
Added
Removed
  • trunk/src/ticker.h

    r100 r116  
    2222    static void Register(Asset *asset);
    2323
    24     static void TickGame(float delta_time);
    25     static void TickRender(float delta_time);
     24    static void TickGame();
     25    static void TickRender();
     26    static void ClampFps(float fps);
    2627};
    2728
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