Ignore:
Timestamp:
Mar 30, 2012, 10:48:42 AM (9 years ago)
Author:
sam
Message:

build: reorganise math files in a single "math" directory, and get rid of the
"shader" source directory since we have "gpu".

File:
1 edited

Legend:

Unmodified
Added
Removed
  • trunk/src/Makefile.am

    r1173 r1180  
    33
    44liblol_a_SOURCES = \
    5     core.h vector.cpp real.cpp tiler.cpp tiler.h dict.cpp dict.h \
     5    core.h tiler.cpp tiler.h dict.cpp dict.h \
    66    audio.cpp audio.h scene.cpp scene.h font.cpp font.h layer.cpp layer.h \
    77    map.cpp map.h entity.cpp entity.h ticker.cpp ticker.h lolgl.h \
     
    1010    world.cpp world.h sample.cpp sample.h sampler.cpp sampler.h \
    1111    text.cpp text.h emitter.cpp emitter.h numeric.h hash.cpp hash.h \
    12     worldentity.cpp worldentity.h gradient.cpp gradient.h half.cpp \
    13     platform.cpp platform.h sprite.cpp sprite.h trig.cpp trig.h \
     12    worldentity.cpp worldentity.h gradient.cpp gradient.h \
     13    platform.cpp platform.h sprite.cpp sprite.h \
    1414    \
    1515    lol/unit.h \
     
    2424    $(sdl_sources) \
    2525    \
    26     shader/shader.cpp shader/shader.h \
    2726    thread/threadbase.h thread/thread.h \
     27    \
     28    math/vector.cpp math/real.cpp math/half.cpp math/trig.cpp math/trig.h \
     29    \
     30    gpu/shader.cpp gpu/shader.h \
    2831    gpu/vbo.cpp gpu/vbo.h \
    2932    \
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