Ignore:
Timestamp:
Apr 16, 2012, 8:25:05 PM (9 years ago)
Author:
sam
Message:

gpu: add an Unbind() method for textures for clean up. Unfortunately
the Scene code still breaks Direct3D rendering.

File:
1 edited

Legend:

Unmodified
Added
Removed
  • trunk/src/tileset.h

    r1198 r1233  
    4545    ivec2 GetSize(int tileid) const;
    4646    void Bind();
     47    void Unbind();
    4748    void BlitTile(uint32_t id, vec3 pos, int o, vec2 scale,
    4849                  float *vertex, float *texture);
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