Changeset 1248
- Timestamp:
- Apr 21, 2012, 2:31:01 PM (9 years ago)
- File:
-
- 1 edited
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trunk/test/tutorial/02_cube.cpp
r1247 r1248 148 148 m_vdecl->Bind(); 149 149 m_ibo->Bind(); 150 m_vdecl->DrawIndexedElements(MeshPrimitive::Triangles, 0, 0, 8, 0,151 m_ indices.Count());150 m_vdecl->DrawIndexedElements(MeshPrimitive::Triangles, 0, 0, 151 m_mesh.Count(), 0, m_indices.Count()); 152 152 m_ibo->Unbind(); 153 153 m_vdecl->Unbind(); … … 159 159 Array<vec3> m_mesh; 160 160 Array<i16vec3> m_indices; 161 161 162 Shader *m_shader; 162 163 ShaderAttrib m_coord, m_color; … … 165 166 VertexBuffer *m_vbo; 166 167 IndexBuffer *m_ibo; 168 167 169 bool m_ready; 168 170 };
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