Changeset 1275
- Timestamp:
- Apr 22, 2012, 5:22:26 PM (11 years ago)
- Location:
- trunk/orbital
- Files:
-
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
trunk/orbital/mesh.h
r1274 r1275 56 56 else CASE("ascb") { p = GetArg(p, v3, f1); AppendSmoothChamfBox(v3, f1); } 57 57 else CASE("afcb") { p = GetArg(p, v3, f1); AppendFlatChamfBox(v3, f1); } 58 else CASE("asph") { p = GetArg(p, v3, f1); AppendSphere(v3, f1); }58 else CASE("asph") { p = GetArg(p, v3, f1); AppendSphere(v3, (int)f1); } 59 59 else CASE("as") { p = GetArg(p, f1, f2, f3, f4, f5); AppendStar((int)f1, f2, f4, (int)f5, (int)f5); } 60 60 else CASE("aes") { /* TODO */ } 61 61 else CASE("ad") { p = GetArg(p, f1, f2, f3); AppendDisc((int)f1, f2, (int)f3); } 62 else CASE("at") { p = GetArg(p, f1, f2); AppendSimpleTriangle(f1, f2); }63 else CASE("aq") { p = GetArg(p, f1, f2); AppendSimpleQuad(f1, f2); }62 else CASE("at") { p = GetArg(p, f1, f2); AppendSimpleTriangle(f1, (int)f2); } 63 else CASE("aq") { p = GetArg(p, f1, f2); AppendSimpleQuad(f1, (int)f2); } 64 64 else CASE("acg") { /* TODO */ } 65 65 else CASE("irb") { MeshConvert(); } … … 208 208 " uniform float3x3 in_NormalMat," 209 209 " out float4 out_Position : POSITION," 210 " out float4 pass_Color : COLOR) {" 211 " float4 Light = float4(10.0, 1.0, 1.0, 1.0);" 212 " float3 Kd = float3(1.0, 0.8, 0.8);" 213 " float3 Ld = float3(1.0, 0.8, 0.8);" 214 "" 215 " float3 tnorm = normalize(mul(in_NormalMat, in_Normal));" 216 " float4 Eye = mul(in_ModelView, float4(in_Vertex, 1.0));" 217 " float3 s = normalize((Light - Eye).xyz);" 218 "" 219 " pass_Color = float4(Ld * Kd * max(dot(s, tnorm), 0.0), 1.0);" 220 " out_Position = mul(in_Proj, Eye);" 210 " out float4 pass_Color : COLOR)" 211 "{" 212 " float alpha_mul = 1.0f;" 213 " float ambient_mul = 0.5f;" 214 " float3 diffuse_dir = normalize(float3(-0.7, -0.7, -0.4));" 215 " float4 frontColor = float4(1.0, 1.0, 1.0, 1.0);" 216 " float4 backColor = float4(0.3, 0.2, 0.0, 1.0);" 217 " float3 world_normal = normalize(mul(in_NormalMat, in_Normal));" 218 " float d = dot(world_normal, diffuse_dir);" 219 " float2 diffuse_mul = max(float2(-d, d), 0.0);" 220 " diffuse_mul[0] = min(diffuse_mul[0] + ambient_mul, 1.0);" 221 " float4 spec_col = float4(0.8, 0.85, 0.4, 1.0);" 222 " float3 spec_dir = normalize(float3(-0.7, -0.7, 0.4));" 223 " float spec_exp = 60.0f;" 224 " float spec_mul = max(-dot(world_normal, spec_dir), 0.0);" 225 " spec_mul = saturate(pow(spec_mul, spec_exp));" 226 " float4 TmpColor = frontColor * in_Color;" 227 " pass_Color = saturate(diffuse_mul[0] * TmpColor" 228 " + diffuse_mul[1] * backColor" 229 " + spec_mul * spec_col);" 230 " pass_Color.a *= alpha_mul;" 231 " float4 viewPosition = mul(in_ModelView, float4(in_Vertex, 1.0));" 232 " out_Position = mul(in_Proj, viewPosition);" 221 233 "}", 222 234 -
trunk/orbital/orbital.cpp
r1273 r1275 51 51 52 52 mat4 anim = mat4::rotate(m_angle, vec3(0, 1, 0)) 53 * mat4::rotate(m_angle * 0.25 , vec3(0, 0, 1));53 * mat4::rotate(m_angle * 0.25f, vec3(0, 0, 1)); 54 54 mat4 model = mat4::translate(vec3(0, 0, -4.5)) 55 55 * mat4::scale(vec3(0.025));
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