Ignore:
Timestamp:
Apr 29, 2012, 11:55:32 PM (8 years ago)
Author:
sam
Message:

core: tick methods now use seconds, like any sane system.

File:
1 edited

Legend:

Unmodified
Added
Removed
  • trunk/monsterz/interface.cpp

    r1300 r1310  
    6565}
    6666
    67 void Interface::TickGame(float deltams)
     67void Interface::TickGame(float seconds)
    6868{
    69     WorldEntity::TickGame(deltams);
     69    WorldEntity::TickGame(seconds);
    7070
    7171    switch (data->state)
     
    9191}
    9292
    93 void Interface::TickDraw(float deltams)
     93void Interface::TickDraw(float seconds)
    9494{
    95     WorldEntity::TickDraw(deltams);
     95    WorldEntity::TickDraw(seconds);
    9696
    9797    ivec3 mouse(Input::GetMousePos(), 0);
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