Ignore:
Timestamp:
Apr 29, 2012, 11:55:32 PM (8 years ago)
Author:
sam
Message:

core: tick methods now use seconds, like any sane system.

File:
1 edited

Legend:

Unmodified
Added
Removed
  • trunk/mrpigeon/enemy.h

    r1211 r1310  
     1//
     2// MrPigeon
     3//
     4// Copyright: (c) 2012 Various People
     5//
     6
    17#if !defined __ENEMY_H__
    28#define __ENEMY_H__
     
    1319    virtual ~Enemy();
    1420
    15     virtual void TickGame(float deltams);
    16     virtual void TickDraw(float deltams);
     21    virtual void TickGame(float seconds);
     22    virtual void TickDraw(float seconds);
    1723
    1824    TileSet *enemy_casualblue,
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