Ignore:
Timestamp:
Apr 29, 2012, 11:55:32 PM (8 years ago)
Author:
sam
Message:

core: tick methods now use seconds, like any sane system.

File:
1 edited

Legend:

Unmodified
Added
Removed
  • trunk/orbital/orbital.h

    r1308 r1310  
     1//
     2// Orbital
     3//
     4// Copyright: (c) 2012 Various People
     5//
     6
    17#if !defined __ORBITAL_H__
    28#define __ORBITAL_H__
     
    1521
    1622protected:
    17     virtual void TickGame(float deltams);
    18     virtual void TickDraw(float deltams);
     23    virtual void TickGame(float seconds);
     24    virtual void TickDraw(float seconds);
    1925
    2026private:
     
    2531    float m_roll_angle_speed;
    2632
    27         float m_horizontal_angle;
     33    float m_horizontal_angle;
    2834    float m_vertical_angle;
    2935    float m_roll_angle;
    3036
    31         mat4 m_modelview, m_proj;
     37    mat4 m_modelview, m_proj;
    3238    mat3 m_normalmat;
    3339
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