Ignore:
Timestamp:
Apr 29, 2012, 11:55:32 PM (8 years ago)
Author:
sam
Message:

core: tick methods now use seconds, like any sane system.

File:
1 edited

Legend:

Unmodified
Added
Removed
  • trunk/src/sprite.cpp

    r1300 r1310  
    4242}
    4343
    44 void Sprite::TickGame(float deltams)
     44void Sprite::TickGame(float seconds)
    4545{
    46     Entity::TickGame(deltams);
     46    Entity::TickGame(seconds);
    4747}
    4848
    49 void Sprite::TickDraw(float deltams)
     49void Sprite::TickDraw(float seconds)
    5050{
    51     Entity::TickDraw(deltams);
     51    Entity::TickDraw(seconds);
    5252
    5353    Scene::GetDefault()->AddTile(data->tileset, data->id, m_position,
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