Changeset 1334


Ignore:
Timestamp:
May 2, 2012, 2:24:04 PM (9 years ago)
Author:
touky
Message:

Camera Roll is now bind on Page Up/Down, for non-windowsian compliance ;)

File:
1 edited

Legend:

Unmodified
Added
Removed
  • trunk/orbital/orbital.cpp

    r1333 r1334  
    114114
    115115    //Doing the query with actual values, cause I want to stay SDL-free for now.
    116     int HMovement = Input::GetButtonState(276 /*SDLK_LEFT*/) - Input::GetButtonState(275 /*SDLK_RIGHT*/);
     116
    117117    int VMovement = Input::GetButtonState(274 /*SDLK_DOWN*/) - Input::GetButtonState(273 /*SDLK_UP*/);
    118     int RMovement = Input::GetButtonState(256 /*SDLK_KP0*/) - Input::GetButtonState(305 /*SDLK_RCTRL*/);
     118    int HMovement = Input::GetButtonState(275 /*SDLK_RIGHT*/) - Input::GetButtonState(276 /*SDLK_LEFT*/);
     119    int RMovement = Input::GetButtonState(280 /*SDLK_PAGEUP*/) - Input::GetButtonState(281 /*SDLK_PAGEDOWN*/);
    119120
    120121    vec3 new_angular_velocity = vec3(0.0f);
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