Ignore:
Timestamp:
May 2, 2012, 8:10:33 PM (11 years ago)
Author:
sam
Message:

core: make WorldEntity rotation a quaternion.

File:
1 edited

Legend:

Unmodified
Added
Removed
  • trunk/orbital/tank.h

    r1333 r1335  
    3232        WorldEntity::TickGame(seconds);
    3333
     34        m_rotation *= quat::rotate(seconds * 20.f, vec3(0, 1, 0));
    3435        m_angle += seconds * 50.f;
    3536    }
     
    4647        }
    4748
    48         mat4 model = mat4::translate(m_position);
    49 
     49        mat4 model = mat4::translate(m_position) * mat4(m_rotation);
    5050        m_body.Render(model);
    5151
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