Ignore:
Timestamp:
May 5, 2012, 2:07:01 PM (11 years ago)
Author:
sam
Message:

orbital: tanks! tanks everywhere! OK, time to stop playing around.

File:
1 edited

Legend:

Unmodified
Added
Removed
  • trunk/orbital/tank.h

    r1336 r1340  
    3838        WorldEntity::TickGame(seconds);
    3939
    40 float test = RandF(0.f, +40.f);
     40        float test = RandF(40.f, 70.f);
    4141        m_rotation *= quat::rotate(seconds * test, vec3(0, 1, 0));
    4242        m_velocity = m_rotation.transform(vec3(0, 0, 1));
    43         m_position += seconds * 40.f * m_velocity;
     43        m_position += seconds * 80.f * m_velocity;
    4444
    4545        m_turret_angle += seconds * 50.f;
Note: See TracChangeset for help on using the changeset viewer.