Ignore:
Timestamp:
May 13, 2012, 10:11:50 PM (9 years ago)
Author:
sam
Message:

win32: add a custom build rule for '.lolfx' files. The files are properly
transformed to C++ but aren't compiled into the project yet.

File:
1 edited

Legend:

Unmodified
Added
Removed
  • trunk/win32/01_triangle.vcxproj

    r1255 r1380  
    4040    <Keyword>Win32Proj</Keyword>
    4141  </PropertyGroup>
    42   <Import Project="Lol.Config.props" />
     42  <Import Project="Lol.Core.Config.props" />
    4343  <ImportGroup Label="ExtensionSettings">
     44    <Import Project="Lol.Fx.props" />
    4445  </ImportGroup>
    4546  <ImportGroup Label="PropertySheets">
    4647    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    47     <Import Project="Lol.Vars.props" />
     48    <Import Project="Lol.Core.Vars.props" />
    4849  </ImportGroup>
    4950  <PropertyGroup Label="UserMacros" />
    50   <Import Project="Lol.Rules.props" />
     51  <Import Project="Lol.Core.Rules.props" />
    5152  <ItemDefinitionGroup />
    5253  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
    5354  <ImportGroup Label="ExtensionTargets">
     55    <Import Project="Lol.Fx.targets" />
    5456  </ImportGroup>
    5557</Project>
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