Ignore:
Timestamp:
May 13, 2012, 10:11:50 PM (9 years ago)
Author:
sam
Message:

win32: add a custom build rule for '.lolfx' files. The files are properly
transformed to C++ but aren't compiled into the project yet.

File:
1 edited

Legend:

Unmodified
Added
Removed
  • trunk/win32/lolcore.vcxproj

    r1361 r1380  
    6060  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
    6161  <ImportGroup Label="ExtensionSettings">
     62    <Import Project="Lol.Fx.props" />
    6263  </ImportGroup>
    6364  <ImportGroup Label="PropertySheets">
    6465    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    65     <Import Project="Lol.Vars.props" />
     66    <Import Project="Lol.Core.Vars.props" />
    6667  </ImportGroup>
    6768  <PropertyGroup Label="UserMacros" />
    68   <Import Project="Lol.Rules.props" />
     69  <Import Project="Lol.Core.Rules.props" />
    6970  <ItemDefinitionGroup>
    7071    <ClCompile>
     
    191192    <ClInclude Include="..\src\worldentity.h" />
    192193  </ItemGroup>
     194  <ItemGroup>
     195    <LolFxCompile Include="..\src\gpu\defaultmaterial.lolfx" />
     196    <LolFxCompile Include="..\src\gpu\emptymaterial.lolfx" />
     197  </ItemGroup>
    193198  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
    194199  <ImportGroup Label="ExtensionTargets">
     200    <Import Project="Lol.Fx.targets" />
    195201  </ImportGroup>
    196202</Project>
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