Changeset 1380 for trunk/win32/lolcore.vcxproj.filters
- Timestamp:
- May 13, 2012, 10:11:50 PM (9 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
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trunk/win32/lolcore.vcxproj.filters
r1361 r1380 48 48 <UniqueIdentifier>{a914e15d-3201-467a-a9c9-d7c5244b13ee}</UniqueIdentifier> 49 49 </Filter> 50 <Filter Include="src\..."> 51 <UniqueIdentifier>{3592ed6a-59d7-4a6d-be5a-c05cb5dab730}</UniqueIdentifier> 52 </Filter> 50 53 </ItemGroup> 51 54 <ItemGroup> … … 74 77 <Filter>src\platform\sdl</Filter> 75 78 </ClCompile> 76 <ClCompile Include="..\src\audio.cpp">77 <Filter>src</Filter>78 </ClCompile>79 <ClCompile Include="..\src\camera.cpp">80 <Filter>src</Filter>81 </ClCompile>82 <ClCompile Include="..\src\dict.cpp">83 <Filter>src</Filter>84 </ClCompile>85 <ClCompile Include="..\src\eglapp.cpp">86 <Filter>src</Filter>87 </ClCompile>88 <ClCompile Include="..\src\emitter.cpp">89 <Filter>src</Filter>90 </ClCompile>91 <ClCompile Include="..\src\entity.cpp">92 <Filter>src</Filter>93 </ClCompile>94 <ClCompile Include="..\src\font.cpp">95 <Filter>src</Filter>96 </ClCompile>97 <ClCompile Include="..\src\forge.cpp">98 <Filter>src</Filter>99 </ClCompile>100 <ClCompile Include="..\src\gradient.cpp">101 <Filter>src</Filter>102 </ClCompile>103 79 <ClCompile Include="..\src\math\half.cpp"> 104 80 <Filter>src\math</Filter> 105 81 </ClCompile> 106 <ClCompile Include="..\src\hash.cpp">107 <Filter>src</Filter>108 </ClCompile>109 <ClCompile Include="..\src\layer.cpp">110 <Filter>src</Filter>111 </ClCompile>112 <ClCompile Include="..\src\log.cpp">113 <Filter>src</Filter>114 </ClCompile>115 <ClCompile Include="..\src\map.cpp">116 <Filter>src</Filter>117 </ClCompile>118 <ClCompile Include="..\src\platform.cpp">119 <Filter>src</Filter>120 </ClCompile>121 <ClCompile Include="..\src\profiler.cpp">122 <Filter>src</Filter>123 </ClCompile>124 82 <ClCompile Include="..\src\math\real.cpp"> 125 83 <Filter>src\math</Filter> 126 84 </ClCompile> 127 <ClCompile Include="..\src\sample.cpp">128 <Filter>src</Filter>129 </ClCompile>130 <ClCompile Include="..\src\sampler.cpp">131 <Filter>src</Filter>132 </ClCompile>133 <ClCompile Include="..\src\scene.cpp">134 <Filter>src</Filter>135 </ClCompile>136 <ClCompile Include="..\src\sprite.cpp">137 <Filter>src</Filter>138 </ClCompile>139 <ClCompile Include="..\src\text.cpp">140 <Filter>src</Filter>141 </ClCompile>142 <ClCompile Include="..\src\ticker.cpp">143 <Filter>src</Filter>144 </ClCompile>145 <ClCompile Include="..\src\tiler.cpp">146 <Filter>src</Filter>147 </ClCompile>148 <ClCompile Include="..\src\tileset.cpp">149 <Filter>src</Filter>150 </ClCompile>151 <ClCompile Include="..\src\timer.cpp">152 <Filter>src</Filter>153 </ClCompile>154 85 <ClCompile Include="..\src\math\trig.cpp"> 155 86 <Filter>src\math</Filter> … … 158 89 <Filter>src\math</Filter> 159 90 </ClCompile> 160 <ClCompile Include="..\src\video.cpp">161 <Filter>src</Filter>162 </ClCompile>163 <ClCompile Include="..\src\world.cpp">164 <Filter>src</Filter>165 </ClCompile>166 <ClCompile Include="..\src\worldentity.cpp">167 <Filter>src</Filter>168 </ClCompile>169 91 <ClCompile Include="..\src\gpu\shader.cpp"> 170 92 <Filter>src\gpu</Filter> … … 211 133 <ClCompile Include="..\src\platform\d3d9\d3d9input.cpp"> 212 134 <Filter>src\platform\d3d9</Filter> 135 </ClCompile> 136 <ClCompile Include="..\src\audio.cpp"> 137 <Filter>src\...</Filter> 138 </ClCompile> 139 <ClCompile Include="..\src\camera.cpp"> 140 <Filter>src\...</Filter> 141 </ClCompile> 142 <ClCompile Include="..\src\dict.cpp"> 143 <Filter>src\...</Filter> 144 </ClCompile> 145 <ClCompile Include="..\src\eglapp.cpp"> 146 <Filter>src\...</Filter> 147 </ClCompile> 148 <ClCompile Include="..\src\emitter.cpp"> 149 <Filter>src\...</Filter> 150 </ClCompile> 151 <ClCompile Include="..\src\entity.cpp"> 152 <Filter>src\...</Filter> 153 </ClCompile> 154 <ClCompile Include="..\src\font.cpp"> 155 <Filter>src\...</Filter> 156 </ClCompile> 157 <ClCompile Include="..\src\forge.cpp"> 158 <Filter>src\...</Filter> 159 </ClCompile> 160 <ClCompile Include="..\src\gradient.cpp"> 161 <Filter>src\...</Filter> 162 </ClCompile> 163 <ClCompile Include="..\src\hash.cpp"> 164 <Filter>src\...</Filter> 165 </ClCompile> 166 <ClCompile Include="..\src\layer.cpp"> 167 <Filter>src\...</Filter> 168 </ClCompile> 169 <ClCompile Include="..\src\ticker.cpp"> 170 <Filter>src\...</Filter> 171 </ClCompile> 172 <ClCompile Include="..\src\log.cpp"> 173 <Filter>src\...</Filter> 174 </ClCompile> 175 <ClCompile Include="..\src\map.cpp"> 176 <Filter>src\...</Filter> 177 </ClCompile> 178 <ClCompile Include="..\src\platform.cpp"> 179 <Filter>src\...</Filter> 180 </ClCompile> 181 <ClCompile Include="..\src\profiler.cpp"> 182 <Filter>src\...</Filter> 183 </ClCompile> 184 <ClCompile Include="..\src\sample.cpp"> 185 <Filter>src\...</Filter> 186 </ClCompile> 187 <ClCompile Include="..\src\sampler.cpp"> 188 <Filter>src\...</Filter> 189 </ClCompile> 190 <ClCompile Include="..\src\scene.cpp"> 191 <Filter>src\...</Filter> 192 </ClCompile> 193 <ClCompile Include="..\src\sprite.cpp"> 194 <Filter>src\...</Filter> 195 </ClCompile> 196 <ClCompile Include="..\src\text.cpp"> 197 <Filter>src\...</Filter> 198 </ClCompile> 199 <ClCompile Include="..\src\tiler.cpp"> 200 <Filter>src\...</Filter> 201 </ClCompile> 202 <ClCompile Include="..\src\tileset.cpp"> 203 <Filter>src\...</Filter> 204 </ClCompile> 205 <ClCompile Include="..\src\timer.cpp"> 206 <Filter>src\...</Filter> 207 </ClCompile> 208 <ClCompile Include="..\src\video.cpp"> 209 <Filter>src\...</Filter> 210 </ClCompile> 211 <ClCompile Include="..\src\world.cpp"> 212 <Filter>src\...</Filter> 213 </ClCompile> 214 <ClCompile Include="..\src\worldentity.cpp"> 215 <Filter>src\...</Filter> 213 216 </ClCompile> 214 217 </ItemGroup> … … 238 241 <Filter>src\platform\sdl</Filter> 239 242 </ClInclude> 240 <ClInclude Include="..\src\audio.h">241 <Filter>src</Filter>242 </ClInclude>243 <ClInclude Include="..\src\bitfield.h">244 <Filter>src</Filter>245 </ClInclude>246 <ClInclude Include="..\src\camera.h">247 <Filter>src</Filter>248 </ClInclude>249 <ClInclude Include="..\src\core.h">250 <Filter>src</Filter>251 </ClInclude>252 <ClInclude Include="..\src\dict.h">253 <Filter>src</Filter>254 </ClInclude>255 <ClInclude Include="..\src\eglapp.h">256 <Filter>src</Filter>257 </ClInclude>258 <ClInclude Include="..\src\emitter.h">259 <Filter>src</Filter>260 </ClInclude>261 <ClInclude Include="..\src\entity.h">262 <Filter>src</Filter>263 </ClInclude>264 <ClInclude Include="..\src\font.h">265 <Filter>src</Filter>266 </ClInclude>267 <ClInclude Include="..\src\forge.h">268 <Filter>src</Filter>269 </ClInclude>270 <ClInclude Include="..\src\gradient.h">271 <Filter>src</Filter>272 </ClInclude>273 <ClInclude Include="..\src\hash.h">274 <Filter>src</Filter>275 </ClInclude>276 <ClInclude Include="..\src\layer.h">277 <Filter>src</Filter>278 </ClInclude>279 <ClInclude Include="..\src\log.h">280 <Filter>src</Filter>281 </ClInclude>282 <ClInclude Include="..\src\loldebug.h">283 <Filter>src</Filter>284 </ClInclude>285 <ClInclude Include="..\src\lolgl.h">286 <Filter>src</Filter>287 </ClInclude>288 <ClInclude Include="..\src\map.h">289 <Filter>src</Filter>290 </ClInclude>291 <ClInclude Include="..\src\numeric.h">292 <Filter>src</Filter>293 </ClInclude>294 <ClInclude Include="..\src\platform.h">295 <Filter>src</Filter>296 </ClInclude>297 <ClInclude Include="..\src\profiler.h">298 <Filter>src</Filter>299 </ClInclude>300 <ClInclude Include="..\src\sample.h">301 <Filter>src</Filter>302 </ClInclude>303 <ClInclude Include="..\src\sampler.h">304 <Filter>src</Filter>305 </ClInclude>306 <ClInclude Include="..\src\scene.h">307 <Filter>src</Filter>308 </ClInclude>309 <ClInclude Include="..\src\simd.h">310 <Filter>src</Filter>311 </ClInclude>312 <ClInclude Include="..\src\sprite.h">313 <Filter>src</Filter>314 </ClInclude>315 <ClInclude Include="..\src\text.h">316 <Filter>src</Filter>317 </ClInclude>318 <ClInclude Include="..\src\ticker.h">319 <Filter>src</Filter>320 </ClInclude>321 <ClInclude Include="..\src\tiler.h">322 <Filter>src</Filter>323 </ClInclude>324 <ClInclude Include="..\src\tileset.h">325 <Filter>src</Filter>326 </ClInclude>327 <ClInclude Include="..\src\timer.h">328 <Filter>src</Filter>329 </ClInclude>330 243 <ClInclude Include="..\src\math\trig.h"> 331 244 <Filter>src\math</Filter> 332 245 </ClInclude> 333 <ClInclude Include="..\src\video.h">334 <Filter>src</Filter>335 </ClInclude>336 <ClInclude Include="..\src\world.h">337 <Filter>src</Filter>338 </ClInclude>339 <ClInclude Include="..\src\worldentity.h">340 <Filter>src</Filter>341 </ClInclude>342 246 <ClInclude Include="..\src\lol\math\half.h"> 343 247 <Filter>src\lol\math</Filter> … … 382 286 <Filter>src\gpu</Filter> 383 287 </ClInclude> 384 <ClInclude Include="..\src\array.h">385 <Filter>src</Filter>386 </ClInclude>387 288 <ClInclude Include="..\src\lol\debug.h"> 388 289 <Filter>src\lol</Filter> … … 397 298 <Filter>src\platform\d3d9</Filter> 398 299 </ClInclude> 300 <ClInclude Include="..\src\array.h"> 301 <Filter>src\...</Filter> 302 </ClInclude> 303 <ClInclude Include="..\src\hash.h"> 304 <Filter>src\...</Filter> 305 </ClInclude> 306 <ClInclude Include="..\src\audio.h"> 307 <Filter>src\...</Filter> 308 </ClInclude> 309 <ClInclude Include="..\src\bitfield.h"> 310 <Filter>src\...</Filter> 311 </ClInclude> 312 <ClInclude Include="..\src\camera.h"> 313 <Filter>src\...</Filter> 314 </ClInclude> 315 <ClInclude Include="..\src\core.h"> 316 <Filter>src\...</Filter> 317 </ClInclude> 318 <ClInclude Include="..\src\dict.h"> 319 <Filter>src\...</Filter> 320 </ClInclude> 321 <ClInclude Include="..\src\eglapp.h"> 322 <Filter>src\...</Filter> 323 </ClInclude> 324 <ClInclude Include="..\src\emitter.h"> 325 <Filter>src\...</Filter> 326 </ClInclude> 327 <ClInclude Include="..\src\entity.h"> 328 <Filter>src\...</Filter> 329 </ClInclude> 330 <ClInclude Include="..\src\font.h"> 331 <Filter>src\...</Filter> 332 </ClInclude> 333 <ClInclude Include="..\src\forge.h"> 334 <Filter>src\...</Filter> 335 </ClInclude> 336 <ClInclude Include="..\src\gradient.h"> 337 <Filter>src\...</Filter> 338 </ClInclude> 339 <ClInclude Include="..\src\layer.h"> 340 <Filter>src\...</Filter> 341 </ClInclude> 342 <ClInclude Include="..\src\log.h"> 343 <Filter>src\...</Filter> 344 </ClInclude> 345 <ClInclude Include="..\src\loldebug.h"> 346 <Filter>src\...</Filter> 347 </ClInclude> 348 <ClInclude Include="..\src\lolgl.h"> 349 <Filter>src\...</Filter> 350 </ClInclude> 351 <ClInclude Include="..\src\map.h"> 352 <Filter>src\...</Filter> 353 </ClInclude> 354 <ClInclude Include="..\src\numeric.h"> 355 <Filter>src\...</Filter> 356 </ClInclude> 357 <ClInclude Include="..\src\platform.h"> 358 <Filter>src\...</Filter> 359 </ClInclude> 360 <ClInclude Include="..\src\profiler.h"> 361 <Filter>src\...</Filter> 362 </ClInclude> 363 <ClInclude Include="..\src\sample.h"> 364 <Filter>src\...</Filter> 365 </ClInclude> 366 <ClInclude Include="..\src\sampler.h"> 367 <Filter>src\...</Filter> 368 </ClInclude> 369 <ClInclude Include="..\src\scene.h"> 370 <Filter>src\...</Filter> 371 </ClInclude> 372 <ClInclude Include="..\src\simd.h"> 373 <Filter>src\...</Filter> 374 </ClInclude> 375 <ClInclude Include="..\src\sprite.h"> 376 <Filter>src\...</Filter> 377 </ClInclude> 378 <ClInclude Include="..\src\text.h"> 379 <Filter>src\...</Filter> 380 </ClInclude> 381 <ClInclude Include="..\src\ticker.h"> 382 <Filter>src\...</Filter> 383 </ClInclude> 384 <ClInclude Include="..\src\worldentity.h"> 385 <Filter>src\...</Filter> 386 </ClInclude> 387 <ClInclude Include="..\src\tiler.h"> 388 <Filter>src\...</Filter> 389 </ClInclude> 390 <ClInclude Include="..\src\tileset.h"> 391 <Filter>src\...</Filter> 392 </ClInclude> 393 <ClInclude Include="..\src\timer.h"> 394 <Filter>src\...</Filter> 395 </ClInclude> 396 <ClInclude Include="..\src\video.h"> 397 <Filter>src\...</Filter> 398 </ClInclude> 399 <ClInclude Include="..\src\world.h"> 400 <Filter>src\...</Filter> 401 </ClInclude> 402 </ItemGroup> 403 <ItemGroup> 404 <LolFxCompile Include="..\src\gpu\emptymaterial.lolfx"> 405 <Filter>src\gpu</Filter> 406 </LolFxCompile> 407 <LolFxCompile Include="..\src\gpu\defaultmaterial.lolfx"> 408 <Filter>src\gpu</Filter> 409 </LolFxCompile> 399 410 </ItemGroup> 400 411 </Project>
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