Ignore:
Timestamp:
May 13, 2012, 10:11:50 PM (9 years ago)
Author:
sam
Message:

win32: add a custom build rule for '.lolfx' files. The files are properly
transformed to C++ but aren't compiled into the project yet.

File:
1 edited

Legend:

Unmodified
Added
Removed
  • trunk/win32/monsterz.vcxproj

    r1210 r1380  
    5757    <Keyword>Win32Proj</Keyword>
    5858  </PropertyGroup>
    59   <Import Project="Lol.Config.props" />
     59  <Import Project="Lol.Core.Config.props" />
    6060  <ImportGroup Label="ExtensionSettings">
     61    <Import Project="Lol.Fx.props" />
    6162  </ImportGroup>
    6263  <ImportGroup Label="PropertySheets">
    6364    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    64     <Import Project="Lol.Vars.props" />
     65    <Import Project="Lol.Core.Vars.props" />
    6566  </ImportGroup>
    6667  <PropertyGroup Label="UserMacros" />
    67   <Import Project="Lol.Rules.props" />
     68  <Import Project="Lol.Core.Rules.props" />
    6869  <ItemDefinitionGroup />
    6970  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
    7071  <ImportGroup Label="ExtensionTargets">
     72    <Import Project="Lol.Fx.targets" />
    7173  </ImportGroup>
    7274</Project>
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