Changeset 1387
- Timestamp:
- May 14, 2012, 8:54:37 AM (9 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
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trunk/orbital/shiny.lolfx
r1386 r1387 90 90 * pow(max(dot(r, v), 0.0), specular_power); 91 91 float3 light = ambient + diffuse + specular; 92 vec4 real_color = in_Damage * vec4(1.2, 0.2, 0.2, 1.0)93 + (1.0 - in_Damage) * in_Color;92 float4 real_color = in_Damage * float4(1.2, 0.2, 0.2, 1.0) 93 + (1.0 - in_Damage) * in_Color; 94 94 pass_Color = real_color * float4(light, 1.0); 95 95 out_Position = mul(in_Proj, eye);
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