Ignore:
Timestamp:
May 15, 2012, 11:06:09 PM (11 years ago)
Author:
sam
Message:

orbital: tweak enemy colours and restore smaller screen.

File:
1 edited

Legend:

Unmodified
Added
Removed
  • trunk/orbital/tank.h

    r1347 r1397  
    1717        m_ready(false)
    1818    {
    19         m_body.SendCommand("sc0.1,0.1,0,1,ab6,6,15,ty-2,sc1,1,1,1,afcb4,5,16,0.4,tx4,ty5,mx,fl,sc0.2,0.7,0,1,afcb8,7,10,0.4,tz-4,ty5,fl");
    20         m_turret.SendCommand("sc0.2,0.7,0,1,afcb3,6,10,0.4,tx-8,afcb3,6,10,0.4,tx4,ty13,fl,sc1,1,1,1,afcb3,6,10,0.4,rx-30,ty13,fl");
     19        m_body.SendCommand("sc0.1,0.1,0,1,ab6,6,15,ty-2,sc.7,.8,.7,1,afcb4,5,16,0.4,tx4,ty5,mx,fl,sc0.2,0.7,0,1,afcb8,7,10,0.4,tz-4,ty5,fl");
     20        m_turret.SendCommand("sc0.2,0.7,0,1,afcb3,6,10,0.4,tx-8,afcb3,6,10,0.4,tx4,ty13,fl,sc.7,.8,.7,1,afcb3,6,10,0.4,rx-30,ty13,fl");
    2121
    2222        m_rotation = quat::rotate(RandF(0.f, 360.f), vec3(0, 1, 0));
Note: See TracChangeset for help on using the changeset viewer.