Ignore:
Timestamp:
Jun 24, 2012, 1:19:11 PM (8 years ago)
Author:
sam
Message:

build: reorganise all the build stuff so that it lies in build/ and
make sure each .vcxproj file is with its corresponding source code.

File:
1 moved

Legend:

Unmodified
Added
Removed
  • trunk/src/lolcore.vcxproj.filters

    r1517 r1518  
    5959  </ItemGroup>
    6060  <ItemGroup>
    61     <ClCompile Include="..\src\image\image.cpp">
     61    <ClCompile Include="image\image.cpp">
    6262      <Filter>src\image</Filter>
    6363    </ClCompile>
    64     <ClCompile Include="..\src\debug\fps.cpp">
    65       <Filter>src\debug</Filter>
    66     </ClCompile>
    67     <ClCompile Include="..\src\debug\quad.cpp">
    68       <Filter>src\debug</Filter>
    69     </ClCompile>
    70     <ClCompile Include="..\src\debug\record.cpp">
    71       <Filter>src\debug</Filter>
    72     </ClCompile>
    73     <ClCompile Include="..\src\debug\sphere.cpp">
    74       <Filter>src\debug</Filter>
    75     </ClCompile>
    76     <ClCompile Include="..\src\debug\stats.cpp">
    77       <Filter>src\debug</Filter>
    78     </ClCompile>
    79     <ClCompile Include="..\src\platform\sdl\sdlapp.cpp">
     64    <ClCompile Include="debug\fps.cpp">
     65      <Filter>src\debug</Filter>
     66    </ClCompile>
     67    <ClCompile Include="debug\quad.cpp">
     68      <Filter>src\debug</Filter>
     69    </ClCompile>
     70    <ClCompile Include="debug\record.cpp">
     71      <Filter>src\debug</Filter>
     72    </ClCompile>
     73    <ClCompile Include="debug\sphere.cpp">
     74      <Filter>src\debug</Filter>
     75    </ClCompile>
     76    <ClCompile Include="debug\stats.cpp">
     77      <Filter>src\debug</Filter>
     78    </ClCompile>
     79    <ClCompile Include="platform\sdl\sdlapp.cpp">
    8080      <Filter>src\platform\sdl</Filter>
    8181    </ClCompile>
    82     <ClCompile Include="..\src\platform\sdl\sdlinput.cpp">
     82    <ClCompile Include="platform\sdl\sdlinput.cpp">
    8383      <Filter>src\platform\sdl</Filter>
    8484    </ClCompile>
    85     <ClCompile Include="..\src\math\half.cpp">
     85    <ClCompile Include="math\half.cpp">
    8686      <Filter>src\math</Filter>
    8787    </ClCompile>
    88     <ClCompile Include="..\src\math\real.cpp">
     88    <ClCompile Include="math\real.cpp">
    8989      <Filter>src\math</Filter>
    9090    </ClCompile>
    91     <ClCompile Include="..\src\math\trig.cpp">
     91    <ClCompile Include="math\trig.cpp">
    9292      <Filter>src\math</Filter>
    9393    </ClCompile>
    94     <ClCompile Include="..\src\math\vector.cpp">
     94    <ClCompile Include="math\vector.cpp">
    9595      <Filter>src\math</Filter>
    9696    </ClCompile>
    97     <ClCompile Include="..\src\gpu\shader.cpp">
    98       <Filter>src\gpu</Filter>
    99     </ClCompile>
    100     <ClCompile Include="..\src\gpu\vertexbuffer.cpp">
    101       <Filter>src\gpu</Filter>
    102     </ClCompile>
    103     <ClCompile Include="..\src\application\application.cpp">
     97    <ClCompile Include="gpu\shader.cpp">
     98      <Filter>src\gpu</Filter>
     99    </ClCompile>
     100    <ClCompile Include="gpu\vertexbuffer.cpp">
     101      <Filter>src\gpu</Filter>
     102    </ClCompile>
     103    <ClCompile Include="application\application.cpp">
    104104      <Filter>src\application</Filter>
    105105    </ClCompile>
    106     <ClCompile Include="..\src\image\codec\android-image.cpp">
    107       <Filter>src\image\codec</Filter>
    108     </ClCompile>
    109     <ClCompile Include="..\src\image\codec\dummy-image.cpp">
    110       <Filter>src\image\codec</Filter>
    111     </ClCompile>
    112     <ClCompile Include="..\src\image\codec\gdiplus-image.cpp">
    113       <Filter>src\image\codec</Filter>
    114     </ClCompile>
    115     <ClCompile Include="..\src\image\codec\ios-image.cpp">
    116       <Filter>src\image\codec</Filter>
    117     </ClCompile>
    118     <ClCompile Include="..\src\image\codec\ps3-image.cpp">
    119       <Filter>src\image\codec</Filter>
    120     </ClCompile>
    121     <ClCompile Include="..\src\image\codec\sdl-image.cpp">
    122       <Filter>src\image\codec</Filter>
    123     </ClCompile>
    124     <ClCompile Include="..\src\platform\xbox\xboxapp.cpp">
     106    <ClCompile Include="image\codec\android-image.cpp">
     107      <Filter>src\image\codec</Filter>
     108    </ClCompile>
     109    <ClCompile Include="image\codec\dummy-image.cpp">
     110      <Filter>src\image\codec</Filter>
     111    </ClCompile>
     112    <ClCompile Include="image\codec\gdiplus-image.cpp">
     113      <Filter>src\image\codec</Filter>
     114    </ClCompile>
     115    <ClCompile Include="image\codec\ios-image.cpp">
     116      <Filter>src\image\codec</Filter>
     117    </ClCompile>
     118    <ClCompile Include="image\codec\ps3-image.cpp">
     119      <Filter>src\image\codec</Filter>
     120    </ClCompile>
     121    <ClCompile Include="image\codec\sdl-image.cpp">
     122      <Filter>src\image\codec</Filter>
     123    </ClCompile>
     124    <ClCompile Include="platform\xbox\xboxapp.cpp">
    125125      <Filter>src\platform\xbox</Filter>
    126126    </ClCompile>
    127     <ClCompile Include="..\src\platform\xbox\xboxinput.cpp">
     127    <ClCompile Include="platform\xbox\xboxinput.cpp">
    128128      <Filter>src\platform\xbox</Filter>
    129129    </ClCompile>
    130     <ClCompile Include="..\src\gpu\indexbuffer.cpp">
    131       <Filter>src\gpu</Filter>
    132     </ClCompile>
    133     <ClCompile Include="..\src\input\input.cpp">
     130    <ClCompile Include="gpu\indexbuffer.cpp">
     131      <Filter>src\gpu</Filter>
     132    </ClCompile>
     133    <ClCompile Include="input\input.cpp">
    134134      <Filter>src\input</Filter>
    135135    </ClCompile>
    136     <ClCompile Include="..\src\input\stick.cpp">
     136    <ClCompile Include="input\stick.cpp">
    137137      <Filter>src\input</Filter>
    138138    </ClCompile>
    139     <ClCompile Include="..\src\platform\d3d9\d3d9input.cpp">
     139    <ClCompile Include="platform\d3d9\d3d9input.cpp">
    140140      <Filter>src\platform\d3d9</Filter>
    141141    </ClCompile>
    142     <ClCompile Include="..\src\audio.cpp">
    143       <Filter>src\...</Filter>
    144     </ClCompile>
    145     <ClCompile Include="..\src\camera.cpp">
    146       <Filter>src\...</Filter>
    147     </ClCompile>
    148     <ClCompile Include="..\src\dict.cpp">
    149       <Filter>src\...</Filter>
    150     </ClCompile>
    151     <ClCompile Include="..\src\eglapp.cpp">
    152       <Filter>src\...</Filter>
    153     </ClCompile>
    154     <ClCompile Include="..\src\emitter.cpp">
    155       <Filter>src\...</Filter>
    156     </ClCompile>
    157     <ClCompile Include="..\src\entity.cpp">
    158       <Filter>src\...</Filter>
    159     </ClCompile>
    160     <ClCompile Include="..\src\font.cpp">
    161       <Filter>src\...</Filter>
    162     </ClCompile>
    163     <ClCompile Include="..\src\forge.cpp">
    164       <Filter>src\...</Filter>
    165     </ClCompile>
    166     <ClCompile Include="..\src\gradient.cpp">
    167       <Filter>src\...</Filter>
    168     </ClCompile>
    169     <ClCompile Include="..\src\hash.cpp">
    170       <Filter>src\...</Filter>
    171     </ClCompile>
    172     <ClCompile Include="..\src\layer.cpp">
    173       <Filter>src\...</Filter>
    174     </ClCompile>
    175     <ClCompile Include="..\src\ticker.cpp">
    176       <Filter>src\...</Filter>
    177     </ClCompile>
    178     <ClCompile Include="..\src\log.cpp">
    179       <Filter>src\...</Filter>
    180     </ClCompile>
    181     <ClCompile Include="..\src\map.cpp">
    182       <Filter>src\...</Filter>
    183     </ClCompile>
    184     <ClCompile Include="..\src\platform.cpp">
    185       <Filter>src\...</Filter>
    186     </ClCompile>
    187     <ClCompile Include="..\src\profiler.cpp">
    188       <Filter>src\...</Filter>
    189     </ClCompile>
    190     <ClCompile Include="..\src\sample.cpp">
    191       <Filter>src\...</Filter>
    192     </ClCompile>
    193     <ClCompile Include="..\src\sampler.cpp">
    194       <Filter>src\...</Filter>
    195     </ClCompile>
    196     <ClCompile Include="..\src\scene.cpp">
    197       <Filter>src\...</Filter>
    198     </ClCompile>
    199     <ClCompile Include="..\src\sprite.cpp">
    200       <Filter>src\...</Filter>
    201     </ClCompile>
    202     <ClCompile Include="..\src\text.cpp">
    203       <Filter>src\...</Filter>
    204     </ClCompile>
    205     <ClCompile Include="..\src\tiler.cpp">
    206       <Filter>src\...</Filter>
    207     </ClCompile>
    208     <ClCompile Include="..\src\tileset.cpp">
    209       <Filter>src\...</Filter>
    210     </ClCompile>
    211     <ClCompile Include="..\src\timer.cpp">
    212       <Filter>src\...</Filter>
    213     </ClCompile>
    214     <ClCompile Include="..\src\video.cpp">
    215       <Filter>src\...</Filter>
    216     </ClCompile>
    217     <ClCompile Include="..\src\world.cpp">
    218       <Filter>src\...</Filter>
    219     </ClCompile>
    220     <ClCompile Include="..\src\worldentity.cpp">
    221       <Filter>src\...</Filter>
    222     </ClCompile>
    223     <ClCompile Include="..\src\gpu\framebuffer.cpp">
    224       <Filter>src\gpu</Filter>
    225     </ClCompile>
    226     <ClCompile Include="..\src\easymesh\easymesh.cpp">
    227       <Filter>src\easymesh</Filter>
    228     </ClCompile>
    229     <ClCompile Include="..\src\easymesh\easymesh-compiler.cpp">
    230       <Filter>src\easymesh</Filter>
    231     </ClCompile>
    232     <ClCompile Include="..\src\generated\easymesh-parser.cpp">
    233       <Filter>src\generated</Filter>
    234     </ClCompile>
    235     <ClCompile Include="..\src\generated\easymesh-scanner.cpp">
     142    <ClCompile Include="audio.cpp">
     143      <Filter>src\...</Filter>
     144    </ClCompile>
     145    <ClCompile Include="camera.cpp">
     146      <Filter>src\...</Filter>
     147    </ClCompile>
     148    <ClCompile Include="dict.cpp">
     149      <Filter>src\...</Filter>
     150    </ClCompile>
     151    <ClCompile Include="eglapp.cpp">
     152      <Filter>src\...</Filter>
     153    </ClCompile>
     154    <ClCompile Include="emitter.cpp">
     155      <Filter>src\...</Filter>
     156    </ClCompile>
     157    <ClCompile Include="entity.cpp">
     158      <Filter>src\...</Filter>
     159    </ClCompile>
     160    <ClCompile Include="font.cpp">
     161      <Filter>src\...</Filter>
     162    </ClCompile>
     163    <ClCompile Include="forge.cpp">
     164      <Filter>src\...</Filter>
     165    </ClCompile>
     166    <ClCompile Include="gradient.cpp">
     167      <Filter>src\...</Filter>
     168    </ClCompile>
     169    <ClCompile Include="hash.cpp">
     170      <Filter>src\...</Filter>
     171    </ClCompile>
     172    <ClCompile Include="layer.cpp">
     173      <Filter>src\...</Filter>
     174    </ClCompile>
     175    <ClCompile Include="ticker.cpp">
     176      <Filter>src\...</Filter>
     177    </ClCompile>
     178    <ClCompile Include="log.cpp">
     179      <Filter>src\...</Filter>
     180    </ClCompile>
     181    <ClCompile Include="map.cpp">
     182      <Filter>src\...</Filter>
     183    </ClCompile>
     184    <ClCompile Include="platform.cpp">
     185      <Filter>src\...</Filter>
     186    </ClCompile>
     187    <ClCompile Include="profiler.cpp">
     188      <Filter>src\...</Filter>
     189    </ClCompile>
     190    <ClCompile Include="sample.cpp">
     191      <Filter>src\...</Filter>
     192    </ClCompile>
     193    <ClCompile Include="sampler.cpp">
     194      <Filter>src\...</Filter>
     195    </ClCompile>
     196    <ClCompile Include="scene.cpp">
     197      <Filter>src\...</Filter>
     198    </ClCompile>
     199    <ClCompile Include="sprite.cpp">
     200      <Filter>src\...</Filter>
     201    </ClCompile>
     202    <ClCompile Include="text.cpp">
     203      <Filter>src\...</Filter>
     204    </ClCompile>
     205    <ClCompile Include="tiler.cpp">
     206      <Filter>src\...</Filter>
     207    </ClCompile>
     208    <ClCompile Include="tileset.cpp">
     209      <Filter>src\...</Filter>
     210    </ClCompile>
     211    <ClCompile Include="timer.cpp">
     212      <Filter>src\...</Filter>
     213    </ClCompile>
     214    <ClCompile Include="video.cpp">
     215      <Filter>src\...</Filter>
     216    </ClCompile>
     217    <ClCompile Include="world.cpp">
     218      <Filter>src\...</Filter>
     219    </ClCompile>
     220    <ClCompile Include="worldentity.cpp">
     221      <Filter>src\...</Filter>
     222    </ClCompile>
     223    <ClCompile Include="gpu\framebuffer.cpp">
     224      <Filter>src\gpu</Filter>
     225    </ClCompile>
     226    <ClCompile Include="easymesh\easymesh.cpp">
     227      <Filter>src\easymesh</Filter>
     228    </ClCompile>
     229    <ClCompile Include="easymesh\easymesh-compiler.cpp">
     230      <Filter>src\easymesh</Filter>
     231    </ClCompile>
     232    <ClCompile Include="generated\easymesh-parser.cpp">
     233      <Filter>src\generated</Filter>
     234    </ClCompile>
     235    <ClCompile Include="generated\easymesh-scanner.cpp">
    236236      <Filter>src\generated</Filter>
    237237    </ClCompile>
    238238  </ItemGroup>
    239239  <ItemGroup>
    240     <ClInclude Include="..\src\image\image.h">
     240    <ClInclude Include="image\image.h">
    241241      <Filter>src\image</Filter>
    242242    </ClInclude>
    243     <ClInclude Include="..\src\debug\fps.h">
    244       <Filter>src\debug</Filter>
    245     </ClInclude>
    246     <ClInclude Include="..\src\debug\quad.h">
    247       <Filter>src\debug</Filter>
    248     </ClInclude>
    249     <ClInclude Include="..\src\debug\record.h">
    250       <Filter>src\debug</Filter>
    251     </ClInclude>
    252     <ClInclude Include="..\src\debug\sphere.h">
    253       <Filter>src\debug</Filter>
    254     </ClInclude>
    255     <ClInclude Include="..\src\debug\stats.h">
    256       <Filter>src\debug</Filter>
    257     </ClInclude>
    258     <ClInclude Include="..\src\platform\sdl\sdlinput.h">
     243    <ClInclude Include="debug\fps.h">
     244      <Filter>src\debug</Filter>
     245    </ClInclude>
     246    <ClInclude Include="debug\quad.h">
     247      <Filter>src\debug</Filter>
     248    </ClInclude>
     249    <ClInclude Include="debug\record.h">
     250      <Filter>src\debug</Filter>
     251    </ClInclude>
     252    <ClInclude Include="debug\sphere.h">
     253      <Filter>src\debug</Filter>
     254    </ClInclude>
     255    <ClInclude Include="debug\stats.h">
     256      <Filter>src\debug</Filter>
     257    </ClInclude>
     258    <ClInclude Include="platform\sdl\sdlinput.h">
    259259      <Filter>src\platform\sdl</Filter>
    260260    </ClInclude>
    261     <ClInclude Include="..\src\platform\sdl\sdlapp.h">
     261    <ClInclude Include="platform\sdl\sdlapp.h">
    262262      <Filter>src\platform\sdl</Filter>
    263263    </ClInclude>
    264     <ClInclude Include="..\src\lol\math\half.h">
     264    <ClInclude Include="lol\math\half.h">
    265265      <Filter>src\lol\math</Filter>
    266266    </ClInclude>
    267     <ClInclude Include="..\src\lol\math\math.h">
     267    <ClInclude Include="lol\math\math.h">
    268268      <Filter>src\lol\math</Filter>
    269269    </ClInclude>
    270     <ClInclude Include="..\src\lol\math\real.h">
     270    <ClInclude Include="lol\math\real.h">
    271271      <Filter>src\lol\math</Filter>
    272272    </ClInclude>
    273     <ClInclude Include="..\src\lol\math\remez.h">
     273    <ClInclude Include="lol\math\remez.h">
    274274      <Filter>src\lol\math</Filter>
    275275    </ClInclude>
    276     <ClInclude Include="..\src\lol\math\vector.h">
     276    <ClInclude Include="lol\math\vector.h">
    277277      <Filter>src\lol\math</Filter>
    278278    </ClInclude>
    279     <ClInclude Include="..\src\lol\unit.h">
     279    <ClInclude Include="lol\unit.h">
    280280      <Filter>src\lol</Filter>
    281281    </ClInclude>
    282     <ClInclude Include="..\src\gpu\shader.h">
    283       <Filter>src\gpu</Filter>
    284     </ClInclude>
    285     <ClInclude Include="..\src\gpu\vertexbuffer.h">
    286       <Filter>src\gpu</Filter>
    287     </ClInclude>
    288     <ClInclude Include="..\src\thread\thread.h">
     282    <ClInclude Include="gpu\shader.h">
     283      <Filter>src\gpu</Filter>
     284    </ClInclude>
     285    <ClInclude Include="gpu\vertexbuffer.h">
     286      <Filter>src\gpu</Filter>
     287    </ClInclude>
     288    <ClInclude Include="thread\thread.h">
    289289      <Filter>src\thread</Filter>
    290290    </ClInclude>
    291     <ClInclude Include="..\src\thread\threadbase.h">
     291    <ClInclude Include="thread\threadbase.h">
    292292      <Filter>src\thread</Filter>
    293293    </ClInclude>
    294     <ClInclude Include="..\src\application\application.h">
     294    <ClInclude Include="application\application.h">
    295295      <Filter>src\application</Filter>
    296296    </ClInclude>
    297     <ClInclude Include="..\src\image\image-private.h">
     297    <ClInclude Include="image\image-private.h">
    298298      <Filter>src\image</Filter>
    299299    </ClInclude>
    300     <ClInclude Include="..\src\platform\xbox\xboxapp.h">
     300    <ClInclude Include="platform\xbox\xboxapp.h">
    301301      <Filter>src\platform\xbox</Filter>
    302302    </ClInclude>
    303     <ClInclude Include="..\src\platform\xbox\xboxinput.h">
     303    <ClInclude Include="platform\xbox\xboxinput.h">
    304304      <Filter>src\platform\xbox</Filter>
    305305    </ClInclude>
    306     <ClInclude Include="..\src\gpu\indexbuffer.h">
    307       <Filter>src\gpu</Filter>
    308     </ClInclude>
    309     <ClInclude Include="..\src\lol\debug.h">
     306    <ClInclude Include="gpu\indexbuffer.h">
     307      <Filter>src\gpu</Filter>
     308    </ClInclude>
     309    <ClInclude Include="lol\debug.h">
    310310      <Filter>src\lol</Filter>
    311311    </ClInclude>
    312     <ClInclude Include="..\src\input\input.h">
     312    <ClInclude Include="input\input.h">
    313313      <Filter>src\input</Filter>
    314314    </ClInclude>
    315     <ClInclude Include="..\src\input\stick.h">
     315    <ClInclude Include="input\stick.h">
    316316      <Filter>src\input</Filter>
    317317    </ClInclude>
    318     <ClInclude Include="..\src\platform\d3d9\d3d9input.h">
     318    <ClInclude Include="platform\d3d9\d3d9input.h">
    319319      <Filter>src\platform\d3d9</Filter>
    320320    </ClInclude>
    321     <ClInclude Include="..\src\array.h">
    322       <Filter>src\...</Filter>
    323     </ClInclude>
    324     <ClInclude Include="..\src\hash.h">
    325       <Filter>src\...</Filter>
    326     </ClInclude>
    327     <ClInclude Include="..\src\audio.h">
    328       <Filter>src\...</Filter>
    329     </ClInclude>
    330     <ClInclude Include="..\src\bitfield.h">
    331       <Filter>src\...</Filter>
    332     </ClInclude>
    333     <ClInclude Include="..\src\camera.h">
    334       <Filter>src\...</Filter>
    335     </ClInclude>
    336     <ClInclude Include="..\src\core.h">
    337       <Filter>src\...</Filter>
    338     </ClInclude>
    339     <ClInclude Include="..\src\dict.h">
    340       <Filter>src\...</Filter>
    341     </ClInclude>
    342     <ClInclude Include="..\src\eglapp.h">
    343       <Filter>src\...</Filter>
    344     </ClInclude>
    345     <ClInclude Include="..\src\emitter.h">
    346       <Filter>src\...</Filter>
    347     </ClInclude>
    348     <ClInclude Include="..\src\entity.h">
    349       <Filter>src\...</Filter>
    350     </ClInclude>
    351     <ClInclude Include="..\src\font.h">
    352       <Filter>src\...</Filter>
    353     </ClInclude>
    354     <ClInclude Include="..\src\forge.h">
    355       <Filter>src\...</Filter>
    356     </ClInclude>
    357     <ClInclude Include="..\src\gradient.h">
    358       <Filter>src\...</Filter>
    359     </ClInclude>
    360     <ClInclude Include="..\src\layer.h">
    361       <Filter>src\...</Filter>
    362     </ClInclude>
    363     <ClInclude Include="..\src\log.h">
    364       <Filter>src\...</Filter>
    365     </ClInclude>
    366     <ClInclude Include="..\src\loldebug.h">
    367       <Filter>src\...</Filter>
    368     </ClInclude>
    369     <ClInclude Include="..\src\lolgl.h">
    370       <Filter>src\...</Filter>
    371     </ClInclude>
    372     <ClInclude Include="..\src\map.h">
    373       <Filter>src\...</Filter>
    374     </ClInclude>
    375     <ClInclude Include="..\src\numeric.h">
    376       <Filter>src\...</Filter>
    377     </ClInclude>
    378     <ClInclude Include="..\src\platform.h">
    379       <Filter>src\...</Filter>
    380     </ClInclude>
    381     <ClInclude Include="..\src\profiler.h">
    382       <Filter>src\...</Filter>
    383     </ClInclude>
    384     <ClInclude Include="..\src\sample.h">
    385       <Filter>src\...</Filter>
    386     </ClInclude>
    387     <ClInclude Include="..\src\sampler.h">
    388       <Filter>src\...</Filter>
    389     </ClInclude>
    390     <ClInclude Include="..\src\scene.h">
    391       <Filter>src\...</Filter>
    392     </ClInclude>
    393     <ClInclude Include="..\src\simd.h">
    394       <Filter>src\...</Filter>
    395     </ClInclude>
    396     <ClInclude Include="..\src\sprite.h">
    397       <Filter>src\...</Filter>
    398     </ClInclude>
    399     <ClInclude Include="..\src\text.h">
    400       <Filter>src\...</Filter>
    401     </ClInclude>
    402     <ClInclude Include="..\src\ticker.h">
    403       <Filter>src\...</Filter>
    404     </ClInclude>
    405     <ClInclude Include="..\src\worldentity.h">
    406       <Filter>src\...</Filter>
    407     </ClInclude>
    408     <ClInclude Include="..\src\tiler.h">
    409       <Filter>src\...</Filter>
    410     </ClInclude>
    411     <ClInclude Include="..\src\tileset.h">
    412       <Filter>src\...</Filter>
    413     </ClInclude>
    414     <ClInclude Include="..\src\timer.h">
    415       <Filter>src\...</Filter>
    416     </ClInclude>
    417     <ClInclude Include="..\src\video.h">
    418       <Filter>src\...</Filter>
    419     </ClInclude>
    420     <ClInclude Include="..\src\world.h">
    421       <Filter>src\...</Filter>
    422     </ClInclude>
    423     <ClInclude Include="..\src\gpu\framebuffer.h">
    424       <Filter>src\gpu</Filter>
    425     </ClInclude>
    426     <ClInclude Include="..\src\generated\position.hh">
    427       <Filter>src\generated</Filter>
    428     </ClInclude>
    429     <ClInclude Include="..\src\generated\location.hh">
    430       <Filter>src\generated</Filter>
    431     </ClInclude>
    432     <ClInclude Include="..\src\generated\stack.hh">
    433       <Filter>src\generated</Filter>
    434     </ClInclude>
    435     <ClInclude Include="..\src\easymesh\easymesh.h">
    436       <Filter>src\easymesh</Filter>
    437     </ClInclude>
    438     <ClInclude Include="..\src\easymesh\easymesh-compiler.h">
    439       <Filter>src\easymesh</Filter>
    440     </ClInclude>
    441     <ClInclude Include="..\src\generated\easymesh-parser.h">
     321    <ClInclude Include="array.h">
     322      <Filter>src\...</Filter>
     323    </ClInclude>
     324    <ClInclude Include="hash.h">
     325      <Filter>src\...</Filter>
     326    </ClInclude>
     327    <ClInclude Include="audio.h">
     328      <Filter>src\...</Filter>
     329    </ClInclude>
     330    <ClInclude Include="bitfield.h">
     331      <Filter>src\...</Filter>
     332    </ClInclude>
     333    <ClInclude Include="camera.h">
     334      <Filter>src\...</Filter>
     335    </ClInclude>
     336    <ClInclude Include="core.h">
     337      <Filter>src\...</Filter>
     338    </ClInclude>
     339    <ClInclude Include="dict.h">
     340      <Filter>src\...</Filter>
     341    </ClInclude>
     342    <ClInclude Include="eglapp.h">
     343      <Filter>src\...</Filter>
     344    </ClInclude>
     345    <ClInclude Include="emitter.h">
     346      <Filter>src\...</Filter>
     347    </ClInclude>
     348    <ClInclude Include="entity.h">
     349      <Filter>src\...</Filter>
     350    </ClInclude>
     351    <ClInclude Include="font.h">
     352      <Filter>src\...</Filter>
     353    </ClInclude>
     354    <ClInclude Include="forge.h">
     355      <Filter>src\...</Filter>
     356    </ClInclude>
     357    <ClInclude Include="gradient.h">
     358      <Filter>src\...</Filter>
     359    </ClInclude>
     360    <ClInclude Include="layer.h">
     361      <Filter>src\...</Filter>
     362    </ClInclude>
     363    <ClInclude Include="log.h">
     364      <Filter>src\...</Filter>
     365    </ClInclude>
     366    <ClInclude Include="loldebug.h">
     367      <Filter>src\...</Filter>
     368    </ClInclude>
     369    <ClInclude Include="lolgl.h">
     370      <Filter>src\...</Filter>
     371    </ClInclude>
     372    <ClInclude Include="map.h">
     373      <Filter>src\...</Filter>
     374    </ClInclude>
     375    <ClInclude Include="numeric.h">
     376      <Filter>src\...</Filter>
     377    </ClInclude>
     378    <ClInclude Include="platform.h">
     379      <Filter>src\...</Filter>
     380    </ClInclude>
     381    <ClInclude Include="profiler.h">
     382      <Filter>src\...</Filter>
     383    </ClInclude>
     384    <ClInclude Include="sample.h">
     385      <Filter>src\...</Filter>
     386    </ClInclude>
     387    <ClInclude Include="sampler.h">
     388      <Filter>src\...</Filter>
     389    </ClInclude>
     390    <ClInclude Include="scene.h">
     391      <Filter>src\...</Filter>
     392    </ClInclude>
     393    <ClInclude Include="simd.h">
     394      <Filter>src\...</Filter>
     395    </ClInclude>
     396    <ClInclude Include="sprite.h">
     397      <Filter>src\...</Filter>
     398    </ClInclude>
     399    <ClInclude Include="text.h">
     400      <Filter>src\...</Filter>
     401    </ClInclude>
     402    <ClInclude Include="ticker.h">
     403      <Filter>src\...</Filter>
     404    </ClInclude>
     405    <ClInclude Include="worldentity.h">
     406      <Filter>src\...</Filter>
     407    </ClInclude>
     408    <ClInclude Include="tiler.h">
     409      <Filter>src\...</Filter>
     410    </ClInclude>
     411    <ClInclude Include="tileset.h">
     412      <Filter>src\...</Filter>
     413    </ClInclude>
     414    <ClInclude Include="timer.h">
     415      <Filter>src\...</Filter>
     416    </ClInclude>
     417    <ClInclude Include="video.h">
     418      <Filter>src\...</Filter>
     419    </ClInclude>
     420    <ClInclude Include="world.h">
     421      <Filter>src\...</Filter>
     422    </ClInclude>
     423    <ClInclude Include="gpu\framebuffer.h">
     424      <Filter>src\gpu</Filter>
     425    </ClInclude>
     426    <ClInclude Include="generated\position.hh">
     427      <Filter>src\generated</Filter>
     428    </ClInclude>
     429    <ClInclude Include="generated\location.hh">
     430      <Filter>src\generated</Filter>
     431    </ClInclude>
     432    <ClInclude Include="generated\stack.hh">
     433      <Filter>src\generated</Filter>
     434    </ClInclude>
     435    <ClInclude Include="easymesh\easymesh.h">
     436      <Filter>src\easymesh</Filter>
     437    </ClInclude>
     438    <ClInclude Include="easymesh\easymesh-compiler.h">
     439      <Filter>src\easymesh</Filter>
     440    </ClInclude>
     441    <ClInclude Include="generated\easymesh-parser.h">
    442442      <Filter>src\generated</Filter>
    443443    </ClInclude>
    444444  </ItemGroup>
    445445  <ItemGroup>
    446     <LolFxCompile Include="..\src\gpu\emptymaterial.lolfx">
     446    <LolFxCompile Include="gpu\emptymaterial.lolfx">
    447447      <Filter>src\gpu</Filter>
    448448    </LolFxCompile>
    449     <LolFxCompile Include="..\src\gpu\defaultmaterial.lolfx">
     449    <LolFxCompile Include="gpu\defaultmaterial.lolfx">
    450450      <Filter>src\gpu</Filter>
    451451    </LolFxCompile>
    452     <LolFxCompile Include="..\src\gpu\testmaterial.lolfx">
     452    <LolFxCompile Include="gpu\testmaterial.lolfx">
    453453      <Filter>src\gpu</Filter>
    454454    </LolFxCompile>
    455     <LolFxCompile Include="..\src\easymesh\shiny.lolfx">
     455    <LolFxCompile Include="easymesh\shiny.lolfx">
    456456      <Filter>src\easymesh</Filter>
    457457    </LolFxCompile>
    458458  </ItemGroup>
    459459  <ItemGroup>
    460     <None Include="..\src\easymesh\easymesh-parser.y">
     460    <None Include="easymesh\easymesh-parser.y">
    461461      <Filter>src\easymesh</Filter>
    462462    </None>
    463     <None Include="..\src\easymesh\easymesh-scanner.l">
     463    <None Include="easymesh\easymesh-scanner.l">
    464464      <Filter>src\easymesh</Filter>
    465465    </None>
Note: See TracChangeset for help on using the changeset viewer.