Changeset 1550
- Timestamp:
- Jul 1, 2012, 6:24:28 PM (9 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
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trunk/games/ToukyDemo/Character.h
r1548 r1550 171 171 char NewMesh[200]; 172 172 EasyMesh TmpMesh; 173 sprintf _s(NewMesh, "[sc#ddd afcb%.3f %.3f %.3f -%.3f t%.3f %.3f %.3f]", MeshSize[i].x, MeshSize[i].y, MeshSize[i].z, MeshSize[i].w, MeshOffset[i].x, MeshOffset[i].y, MeshOffset[i].z);173 sprintf(NewMesh, "[sc#ddd afcb%.3f %.3f %.3f -%.3f t%.3f %.3f %.3f]", MeshSize[i].x, MeshSize[i].y, MeshSize[i].z, MeshSize[i].w, MeshOffset[i].x, MeshOffset[i].y, MeshOffset[i].z); 174 174 TmpMesh.Compile(NewMesh); 175 175 m_body_parts << TmpMesh; … … 218 218 m_body_cos[i].z += 2.0f * seconds; 219 219 float fPI = M_PI; 220 float Tmp = ( abs(fmodf(m_body_cos[i].z, fPI * 2.0f) - fPI) / fPI);220 float Tmp = (std::abs(std::fmod(m_body_cos[i].z, fPI * 2.0f) - fPI) / fPI); 221 221 Tmp = Tmp * Tmp * (3 - 2 * Tmp); 222 222 Tmp = Tmp * 2.0f - 1.f;
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