Ignore:
Timestamp:
Jul 2, 2012, 12:58:30 PM (7 years ago)
Author:
sam
Message:

build: do like BulletPhysics and make the PS3 code always visible.

File:
1 edited

Legend:

Unmodified
Added
Removed
  • trunk/configure.ac

    r1559 r1563  
    4444AC_EGREP_CPP(yes, foo)
    4545PKG_PROG_PKG_CONFIG()
    46 
    47 dnl  Available platforms: some of these are not public
    48 AM_CONDITIONAL(HAVE_PS3, test -f src/platform/ps3/ps3app.cpp)
    49 AM_CONDITIONAL(HAVE_XBOX, false)
    5046
    5147AM_CONDITIONAL(USE_GLEW, test "${ac_cv_my_have_glew}" != "no")
     
    9591
    9692dnl Are we on the PS3?
     93ac_cv_my_have_ps3="no"
    9794AC_CHECK_LIB(sysmodule_stub, cellSysmoduleLoadModule,
    98  [LOL_LIBS="${LOL_LIBS} -lsysmodule_stub -lsysutil_stub -lresc_stub"
     95 [ac_cv_my_have_ps3="yes"
     96  LOL_LIBS="${LOL_LIBS} -lsysmodule_stub -lsysutil_stub -lresc_stub"
    9997  dnl  For PSGL
    10098  AC_DEFINE(HAVE_GLES_2X, 1, Define to 1 if GLES 2.x is available) # FIXME: hack
     
    122120 [MAKE_FSELF=no])
    123121AM_CONDITIONAL(USE_MAKE_FSELF, test "${MAKE_FSELF}" != "no")
     122AM_CONDITIONAL(USE_PS3, test "${ac_cv_my_have_ps3}" != "no")
     123
     124
     125dnl  Are we on the Xbox 360?
     126dnl  Answer: NO! we don't know how to build for it anyway
     127AM_CONDITIONAL(USE_X360, false)
    124128
    125129
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