Ignore:
Timestamp:
Jul 9, 2012, 3:35:32 PM (7 years ago)
Author:
sam
Message:

easymesh: fix the HLSL code in shiny.lolfx.

File:
1 edited

Legend:

Unmodified
Added
Removed
  • trunk/src/easymesh/shiny.lolfx

    r1589 r1615  
    6767          uniform float4x4 in_Proj,
    6868          uniform float3x3 in_NormalMat,
    69           uniform vec3 in_LightDir = normalize(float3(0.3, 0.3, 0.7))
    7069          uniform float in_Damage,
    7170          out float4 out_Position : POSITION,
    7271          out float4 pass_Color : COLOR)
    7372{
     73    float3 in_LightDir = normalize(float3(0.3, 0.3, 0.7));
     74
    7475    float3 specular_reflect = float3(0.8, 0.75, 0.4);
    7576    float specular_power = 60.0;
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