Changeset 1654


Ignore:
Timestamp:
Jul 19, 2012, 10:48:11 PM (11 years ago)
Author:
sam
Message:

build: put the Win64 SDL libraries in two separate directories, MSVC-built
and MinGW-built, because of some weird %rip corruption at runtime when
linking the MSVC DLL with mingw-w64.

Location:
trunk
Files:
2 added
2 edited
3 moved

Legend:

Unmodified
Added
Removed
  • trunk/build/vs2010/Lol.Core.Vars.props

    r1610 r1654  
    1515    <SdlIncludes>$(SdlDir)\include;$(SdlImageDir)\include;$(SdlMixerDir)\include</SdlIncludes>
    1616    <SdlLibs Condition="'$(Platform)'=='Win32'">$(SdlDir)\lib\i686-w64-mingw32;$(SdlImageDir)\lib\i686-w64-mingw32;$(SdlMixerDir)\lib\i686-w64-mingw32</SdlLibs>
    17     <SdlLibs Condition="'$(Platform)'=='x64'">$(SdlDir)\lib\x86_64-w64-mingw32</SdlLibs>
     17    <SdlLibs Condition="'$(Platform)'=='x64'">$(SdlDir)\lib\x86_64-msvc</SdlLibs>
    1818    <SdlDeps Condition="'$(Platform)'=='Win32'">SDL.lib;SDLmain.lib;SDL_image.lib;SDL_mixer.lib</SdlDeps>
    1919    <SdlDeps Condition="'$(Platform)'=='x64'">SDL.lib;SDLmain.lib</SdlDeps>
  • trunk/contrib/NOTES

    r1653 r1654  
    4646
    4747    ./configure --host=x86_64-w64-mingw32
    48     make build/libSDLmain.la
     48    make clean all
    4949
    5050- copy build/.libs/libSDLmain.a
     51- copy build/.libs/libSDL.dll.a
    5152
    5253
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