Changeset 1696
- Timestamp:
- Aug 5, 2012, 3:35:58 PM (11 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
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trunk/test/PhysicObject.h
r1648 r1696 49 49 int SphereLimit = MeshRand.Count(); 50 50 51 MeshRand << "[sc#add asph 62 2 2]";52 MeshRand << "[sc#dad asph 62 2 2]";53 MeshRand << "[sc#dda asph 62 2 2]";54 MeshRand << "[sc#daa asph 62 2 2]";55 MeshRand << "[sc#ada asph 62 2 2]";56 MeshRand << "[sc#aad asph 62 2 2]";51 MeshRand << "[sc#add asph15 2 2 2]"; 52 MeshRand << "[sc#dad asph15 2 2 2]"; 53 MeshRand << "[sc#dda asph15 2 2 2]"; 54 MeshRand << "[sc#daa asph15 2 2 2]"; 55 MeshRand << "[sc#ada asph15 2 2 2]"; 56 MeshRand << "[sc#aad asph15 2 2 2]"; 57 57 58 58 int ConeLimit = MeshRand.Count(); 59 59 60 MeshRand << "[sc#add scb#add ad 16 2 0 rx180 ty-1 ac162 2 0 0 0]";61 MeshRand << "[sc#dad scb#dad ad 16 2 0 rx180 ty-1 ac162 2 0 0 0]";62 MeshRand << "[sc#dda scb#dda ad 16 2 0 rx180 ty-1 ac162 2 0 0 0]";63 MeshRand << "[sc#daa scb#daa ad 16 2 0 rx180 ty-1 ac162 2 0 0 0]";64 MeshRand << "[sc#ada scb#ada ad 16 2 0 rx180 ty-1 ac162 2 0 0 0]";65 MeshRand << "[sc#aad scb#aad ad 16 2 0 rx180 ty-1 ac162 2 0 0 0]";60 MeshRand << "[sc#add scb#add ad48 2 0 rx180 ty-1 ac48 2 2 0 0 0]"; 61 MeshRand << "[sc#dad scb#dad ad48 2 0 rx180 ty-1 ac48 2 2 0 0 0]"; 62 MeshRand << "[sc#dda scb#dda ad48 2 0 rx180 ty-1 ac48 2 2 0 0 0]"; 63 MeshRand << "[sc#daa scb#daa ad48 2 0 rx180 ty-1 ac48 2 2 0 0 0]"; 64 MeshRand << "[sc#ada scb#ada ad48 2 0 rx180 ty-1 ac48 2 2 0 0 0]"; 65 MeshRand << "[sc#aad scb#aad ad48 2 0 rx180 ty-1 ac48 2 2 0 0 0]"; 66 66 67 67 int CylLimit = MeshRand.Count(); 68 68 69 MeshRand << "[sc#add scb#add ad 16 2 0 rx180 ty-1 my ac16 2 2 2 0 0]";70 MeshRand << "[sc#dad scb#dad ad 16 2 0 rx180 ty-1 my ac16 2 2 2 0 0]";71 MeshRand << "[sc#dda scb#dda ad 16 2 0 rx180 ty-1 my ac16 2 2 2 0 0]";72 MeshRand << "[sc#daa scb#daa ad 16 2 0 rx180 ty-1 my ac16 2 2 2 0 0]";73 MeshRand << "[sc#ada scb#ada ad 16 2 0 rx180 ty-1 my ac16 2 2 2 0 0]";74 MeshRand << "[sc#aad scb#aad ad 16 2 0 rx180 ty-1 my ac16 2 2 2 0 0]";69 MeshRand << "[sc#add scb#add ad96 2 0 rx180 ty-1 my ac96 2 2 2 0 0]"; 70 MeshRand << "[sc#dad scb#dad ad96 2 0 rx180 ty-1 my ac96 2 2 2 0 0]"; 71 MeshRand << "[sc#dda scb#dda ad96 2 0 rx180 ty-1 my ac96 2 2 2 0 0]"; 72 MeshRand << "[sc#daa scb#daa ad96 2 0 rx180 ty-1 my ac96 2 2 2 0 0]"; 73 MeshRand << "[sc#ada scb#ada ad96 2 0 rx180 ty-1 my ac96 2 2 2 0 0]"; 74 MeshRand << "[sc#aad scb#aad ad96 2 0 rx180 ty-1 my ac96 2 2 2 0 0]"; 75 75 76 76 int CapsLimit = MeshRand.Count(); 77 77 78 MeshRand << "[sc#add scb#add acap 32 1]";79 MeshRand << "[sc#dad scb#dad acap 32 1]";80 MeshRand << "[sc#dda scb#dda acap 32 1]";81 MeshRand << "[sc#daa scb#daa acap 32 1]";82 MeshRand << "[sc#ada scb#ada acap 32 1]";83 MeshRand << "[sc#aad scb#aad acap 32 1]";78 MeshRand << "[sc#add scb#add acap21 2 1]"; 79 MeshRand << "[sc#dad scb#dad acap21 2 1]"; 80 MeshRand << "[sc#dda scb#dda acap21 2 1]"; 81 MeshRand << "[sc#daa scb#daa acap21 2 1]"; 82 MeshRand << "[sc#ada scb#ada acap21 2 1]"; 83 MeshRand << "[sc#aad scb#aad acap21 2 1]"; 84 84 85 85 switch (RandValue)
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