Changeset 1705
- Timestamp:
- Aug 7, 2012, 8:12:51 PM (11 years ago)
- Location:
- trunk
- Files:
-
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
trunk/src/easymesh/easymesh.h
r1619 r1705 33 33 void Render(mat4 const &model, float damage = 0.f); 34 34 35 private:36 35 void OpenBrace(); 37 36 void CloseBrace(); … … 39 38 void SetCurColor(vec4 const &color); 40 39 void SetCurColor2(vec4 const &color); 40 41 private: 41 42 void AddVertex(vec3 const &coord); 42 43 void AddDuplicateVertex(int i); … … 47 48 void ComputeNormals(int start, int vcount); 48 49 void SetVertColor(vec4 const &color); 50 51 public: 49 52 void SetCurVertNormal(vec3 const &normal); 50 53 void SetCurVertColor(vec4 const &color); -
trunk/tutorial/05_easymesh.cpp
r1693 r1705 21 21 { 22 22 public: 23 void AddPiece(int x, int y, int h, int dx, int dy, int dh) 24 { 25 m_mesh.OpenBrace(); 26 for (int j = 0; j < y; ++j) 27 for (int i = 0; i < x; ++i) 28 { 29 m_mesh.OpenBrace(); 30 m_mesh.Compile("ad12,2.2,0 ty.1 ac12,.2,2.4,2.2,0,1 ty.8 ac12,1.7,2.4,2.4,0,1 ty2.5"); 31 m_mesh.Translate(vec3(i * 8.f, (h - 1) * 3.2f, j * 8.f)); 32 m_mesh.CloseBrace(); 33 } 34 m_mesh.OpenBrace(); 35 m_mesh.AppendFlatChamfBox(vec3(x * 8.f, h * 3.2f, y * 8.f), -.1f); 36 m_mesh.Translate(vec3((x - 1) * 4.f, (h - 1) * 1.6f, (y - 1) * 4.f)); 37 m_mesh.CloseBrace(); 38 m_mesh.Translate(vec3(dx * 8.f, dh * 3.2f, dy * 8.f)); 39 m_mesh.CloseBrace(); 40 } 41 23 42 EasyMeshTutorial() 24 43 { 25 44 m_angle = 0; 26 m_mesh.Compile("sc#e94 scb#964 [asph11 7 7 7 tx10]"); 27 m_mesh.Compile("sc#94e scb#649 [asph3 7 7 7 tx-6 tz-9]"); 28 m_mesh.Compile("sc#49e scb#469 [asph31 7 7 7 tx-6 tz9]"); 45 //m_mesh.Compile("sc#e94 scb#964 [asph11 7 7 7 tx10]"); 46 //m_mesh.Compile("sc#94e scb#649 [asph3 7 7 7 tx-6 tz-9]"); 47 //m_mesh.Compile("sc#49e scb#469 [asph31 7 7 7 tx-6 tz9]"); 48 m_mesh.Compile("sc#1c1 scb#1c1"); 49 AddPiece(16, 16, 1, -8, -8, -4); 50 51 /* Flat white LOL */ 52 m_mesh.Compile("sc#ccc scb#ccc"); 53 54 AddPiece(1, 4, 1, -7, -7, -3); 55 AddPiece(2, 1, 1, -6, -4, -3); 56 57 AddPiece(1, 4, 1, -3, -7, -3); 58 AddPiece(2, 1, 1, -2, -7, -3); 59 AddPiece(2, 1, 1, -2, -4, -3); 60 AddPiece(1, 2, 1, -1, -6, -3); 61 62 AddPiece(1, 4, 1, 1, -7, -3); 63 AddPiece(2, 1, 1, 2, -4, -3); 64 65 /* High red LOL */ 66 m_mesh.Compile("sc#e33 scb#e33"); 67 68 AddPiece(3, 1, 3, 3, 4, -3); 69 AddPiece(1, 1, 3, 5, 4, 0); 70 AddPiece(1, 1, 3, 5, 4, 3); 71 AddPiece(1, 1, 3, 5, 4, 6); 72 73 AddPiece(3, 1, 3, -1, 4, -3); 74 AddPiece(1, 1, 3, 1, 4, 0); 75 AddPiece(1, 1, 3, 1, 4, 3); 76 AddPiece(1, 1, 3, -1, 4, 0); 77 AddPiece(1, 1, 3, -1, 4, 3); 78 AddPiece(3, 1, 3, -1, 4, 6); 79 80 AddPiece(3, 1, 3, -5, 4, -3); 81 AddPiece(1, 1, 3, -3, 4, 0); 82 AddPiece(1, 1, 3, -3, 4, 3); 83 AddPiece(1, 1, 3, -3, 4, 6); 84 85 /* Some random crap */ 86 m_mesh.Compile("sc#e0e scb#e0e"); 87 AddPiece(1, 1, 1, -1, 0, 2); 88 m_mesh.Compile("sc#0ee scb#0ee"); 89 AddPiece(2, 1, 1, -1, 0, 1); 90 m_mesh.Compile("sc#e94 scb#e94"); 91 AddPiece(1, 1, 1, 0, 0, 0); 92 m_mesh.Compile("sc#94e scb#94e"); 93 AddPiece(2, 1, 1, 0, 0, -1); 94 m_mesh.Compile("sc#9e4 scb#9e4"); 95 AddPiece(1, 2, 3, -1, -1, -2); 96 m_mesh.Compile("sc#49e scb#49e"); 97 AddPiece(2, 3, 1, 0, -1, -2); 98 m_mesh.Compile("sc#4e9 scb#4e9"); 99 AddPiece(6, 2, 1, -2, 0, -3); 100 m_mesh.Compile("sc#e49 scb#e49"); 101 AddPiece(6, 2, 1, -2, -2, -3); 102 103 /* Center everything -- is it needed? */ 104 m_mesh.Compile("tx4 tz4"); 29 105 30 106 m_camera = new Camera(vec3(0.f, 600.f, 0.f), 31 107 vec3(0.f, 0.f, 0.f), 32 108 vec3(0, 1, 0)); 33 m_camera->SetPerspective(70.f, 640.f, 480.f, .1f, 1000.f);34 m_camera->SetTarget(vec3(0.f, - 5.f, 0.f));35 m_camera->SetPosition(vec3(- 20.f, 20.f, 0.f));109 m_camera->SetPerspective(70.f, 960.f, 600.f, .1f, 1000.f); 110 m_camera->SetTarget(vec3(0.f, -10.f, 0.f)); 111 m_camera->SetPosition(vec3(-100.f, 60.f, 0.f)); 36 112 Ticker::Ref(m_camera); 37 113 … … 77 153 int main(int argc, char **argv) 78 154 { 79 Application app("Tutorial 5: EasyMesh", ivec2( 640, 480), 60.0f);155 Application app("Tutorial 5: EasyMesh", ivec2(960, 600), 60.0f); 80 156 new EasyMeshTutorial(); 81 157 app.Run();
Note: See TracChangeset
for help on using the changeset viewer.