Ignore:
Timestamp:
Aug 18, 2012, 9:26:03 PM (8 years ago)
Author:
sam
Message:

gpu: create the ShaderTexture class, replace Shader::SetTexture with a
Shader::SetUniform override, and implement most of the FBO code for
the Direct3D backend.

File:
1 edited

Legend:

Unmodified
Added
Removed
  • trunk/src/gpu/framebuffer.h

    r1455 r1773  
    2828    ~FrameBuffer();
    2929
    30     int GetTexture() const;
    31     void Clear(vec4 color);
    32     void Clear(vec4 color, float depth);
     30    ShaderTexture GetTexture() const;
    3331
    3432    void Bind();
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