Changeset 1810
- Timestamp:
- Aug 24, 2012, 2:36:18 PM (8 years ago)
- Location:
- trunk/tools/neercs/video
- Files:
-
- 3 edited
Legend:
- Unmodified
- Added
- Removed
-
trunk/tools/neercs/video/noise.lolfx
r1806 r1810 20 20 uniform vec3 retrace; 21 21 22 float rand(in vec2 p )22 float rand(in vec2 p,in float t,in float v) 23 23 { 24 return fract(sin(dot(p ,vec2(12.9898,78.233)))*43758.5453);24 return fract(sin(dot(p+t,vec2(12.9898,78.233)))*v); 25 25 } 26 26 … … 29 29 vec2 p=gl_FragCoord.xy/screen_size.xy; 30 30 31 float rnd=rand(p+time); 32 vec2 o=(offset-offset*2.0*rnd)/screen_size; 31 float r1=rand(p,time,43758.5453); 32 float r2=rand(p,time,70425.2854); 33 vec2 o=(offset-offset*2.0*r1)/screen_size; 33 34 34 35 vec3 c=texture2D(texture,p+o).xyz; // offset 35 c -=rnd*noise;// noise36 c*=1.0+(noise-noise*2.0*r1); // noise 36 37 c-=retrace.x*mod(p.y*retrace.y+time*retrace.z,1.0); // retrace 37 38 gl_FragColor=vec4(c,1.0); -
trunk/tools/neercs/video/postfx.lolfx
r1806 r1810 84 84 c*=scanline_v.x+scanline_v.y*cos(z.x*float(screen_size.x*scanline_v.z+scanline_v.w)); // scanline v 85 85 c*=(mask-vignetting); // vignetting 86 c*=letterbox(z,corner.x,corner.y); // letterbox86 c*=letterbox(z,corner.x,corner.y); // corner 87 87 gl_FragColor=vec4(c,1.0); 88 88 } -
trunk/tools/neercs/video/render.cpp
r1806 r1810 93 93 vec2 glow_small(1.0f,1.0f); // small glow radius [center,corner] 94 94 vec2 blur(0.25f,0.5f); // glow radius [center,corner] 95 vec2 noise_offset( 3.0f,3.0f); // random line [horizontal,vertical]95 vec2 noise_offset(1.5f,1.5f); // random line [horizontal,vertical] 96 96 float noise_noise = 0.15f; // noise 97 vec3 noise_retrace(0.0 5f,2.0f,4.0f); // retrace [strength,length,speed]97 vec3 noise_retrace(0.02f,1.0f,0.5f); // retrace [strength,length,speed] 98 98 vec2 postfx_deform(0.7f,0.54f); // deformation [ratio,zoom] 99 99 vec3 postfx_filter(0.8f,0.9f,0.4f); // color filter [red,green,blue] … … 184 184 "", 185 185 "noise", 186 "enable", 186 187 "offset h", 187 188 "offset v", … … 190 191 "retrace length", 191 192 "retrace speed", 192 "",193 193 "", 194 194 "ghost", … … 250 250 vec4(0), /* blur */ 251 251 vec4(0, 1, 1, 1), 252 vec4(0.0f, 2.0f, 0. 1f, blur.x),253 vec4(0.0f, 2.0f, 0. 1f, blur.y),252 vec4(0.0f, 2.0f, 0.05f, blur.x), 253 vec4(0.0f, 2.0f, 0.05f, blur.y), 254 254 vec4(0), 255 255 vec4(0), … … 276 276 vec4(0), 277 277 vec4(0), /* noise */ 278 vec4( 0, 1, 1, 1), 278 279 vec4(0.0f, 4.0f, 0.50f, noise_offset.x), 279 280 vec4(0.0f, 4.0f, 0.50f, noise_offset.y), 280 vec4(0.0f, 1.0f, 0.05f, noise_noise),281 vec4(0.0f, 0.5f, 0.25f, noise_noise), 281 282 vec4(0.0f, 0.2f, 0.01f, noise_retrace.x), 282 283 vec4(0.0f, 8.0f, 0.50f, noise_retrace.y), 283 284 vec4(0.0f, 4.0f, 0.25f, noise_retrace.z), 284 vec4(0),285 285 vec4(0), 286 286 vec4(0), /* ghost */ … … 339 339 postfx_aberration = setup_var[k].w; k++; 340 340 k += 2; /* noise */ 341 m_shader_noise = (setup_var[k].w == 1) ? true : false; k++; 341 342 noise_offset = vec2(setup_var[k].w, setup_var[k + 1].w); k += 2; 342 343 noise_noise = setup_var[k].w; k++; 343 344 noise_retrace = vec3(setup_var[k].w, setup_var[k + 1].w, setup_var[k + 2].w); k += 3; 344 k += 3; /* ghost */345 k += 2; /* ghost */ 345 346 postfx_ghost1 = vec4(setup_var[k].w, setup_var[k + 1].w, setup_var[k + 2].w, setup_var[k + 3].w); k += 4; 346 347 postfx_ghost2 = vec4(setup_var[k].w, setup_var[k + 1].w, setup_var[k + 2].w, setup_var[k + 3].w); k += 4;
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