Ignore:
Timestamp:
Aug 27, 2012, 6:20:42 PM (8 years ago)
Author:
sam
Message:

tutorial: port noise demo to PS3 and Xbox360.

File:
1 edited

Legend:

Unmodified
Added
Removed
  • trunk/tutorial/03_noise.cpp

    r1824 r1827  
    5151            m_shader = Shader::Create(lolfx_03_noise);
    5252            m_coord = m_shader->GetAttribLocation("in_Position", VertexUsage::Position, 0);
    53             m_time_uni = m_shader->GetUniformLocation("in_Time");
     53            m_time_uni = m_shader->GetUniformLocation("u_Time");
    5454
    5555            m_vdecl = new VertexDeclaration(VertexStream<vec2>(VertexUsage::Position));
     
    9494#endif
    9595
    96     new DebugFps(5, 5);
    9796    new NoiseDemo();
    9897
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