Ignore:
Timestamp:
Sep 10, 2012, 2:02:03 PM (8 years ago)
Author:
lolbot
Message:

fixed 14 files out of 2200:

  • removed 0 CR characters
  • removed 12 trailing whitespaces
  • replaced 245 tabs with spaces
File:
1 edited

Legend:

Unmodified
Added
Removed
  • trunk/tools/neercs/video/blurh.lolfx

    r1672 r1905  
    44
    55void main()
    6         {
    7         gl_Position=gl_Vertex;
    8         gl_TexCoord[0]=gl_MultiTexCoord0;
    9         }
     6    {
     7    gl_Position=gl_Vertex;
     8    gl_TexCoord[0]=gl_MultiTexCoord0;
     9    }
    1010
    1111-- GLSL.Frag --
     
    1717
    1818void main(void)
    19         {
    20         vec4 total=vec4(0.0);
    21         vec2 p=gl_TexCoord[0].xy;
    22         float mask=2.0-p.x*(6.0-p.x*6.0)*p.y*(6.0-p.y*6.0);
    23         float b=radius.x+radius.y*mask;
    24         total+=texture2D(texture,vec2(p.x-b*4.0,p.y))*0.04;
    25         total+=texture2D(texture,vec2(p.x-b*3.0,p.y))*0.08;
    26         total+=texture2D(texture,vec2(p.x-b*2.0,p.y))*0.12;
    27         total+=texture2D(texture,vec2(p.x-b    ,p.y))*0.16;
    28         total+=texture2D(texture,vec2(p.x      ,p.y))*0.20;
    29         total+=texture2D(texture,vec2(p.x+b    ,p.y))*0.16;
    30         total+=texture2D(texture,vec2(p.x+b*2.0,p.y))*0.12;
    31         total+=texture2D(texture,vec2(p.x+b*3.0,p.y))*0.08;
    32         total+=texture2D(texture,vec2(p.x+b*4.0,p.y))*0.04;
    33         gl_FragColor=total;
    34         }
     19    {
     20    vec4 total=vec4(0.0);
     21    vec2 p=gl_TexCoord[0].xy;
     22    float mask=2.0-p.x*(6.0-p.x*6.0)*p.y*(6.0-p.y*6.0);
     23    float b=radius.x+radius.y*mask;
     24    total+=texture2D(texture,vec2(p.x-b*4.0,p.y))*0.04;
     25    total+=texture2D(texture,vec2(p.x-b*3.0,p.y))*0.08;
     26    total+=texture2D(texture,vec2(p.x-b*2.0,p.y))*0.12;
     27    total+=texture2D(texture,vec2(p.x-b    ,p.y))*0.16;
     28    total+=texture2D(texture,vec2(p.x      ,p.y))*0.20;
     29    total+=texture2D(texture,vec2(p.x+b    ,p.y))*0.16;
     30    total+=texture2D(texture,vec2(p.x+b*2.0,p.y))*0.12;
     31    total+=texture2D(texture,vec2(p.x+b*3.0,p.y))*0.08;
     32    total+=texture2D(texture,vec2(p.x+b*4.0,p.y))*0.04;
     33    gl_FragColor=total;
     34    }
Note: See TracChangeset for help on using the changeset viewer.