Ignore:
Timestamp:
Sep 20, 2012, 12:24:06 AM (7 years ago)
Author:
sam
Message:

lolfx: improve the LolFx compiler, including error reporting. We can now
successfully parse a few of our full GLSL/HLSL shaders.

File:
1 edited

Legend:

Unmodified
Added
Removed
  • trunk/src/easymesh/easymesh-compiler.cpp

    r1510 r1930  
    4040void EasyMeshCompiler::Error(const class location& l, const std::string& m)
    4141{
    42     Log::Error("Syntax error line %d column %d: %s",
     42    Log::Error("EasyMesh syntax error line %d column %d: %s\n",
    4343               l.begin.line, l.begin.column, m.c_str());
    4444}
     
    4646void EasyMeshCompiler::Error(const std::string& m)
    4747{
    48     Log::Error("Syntax error: %s", m.c_str());
     48    Log::Error("EasyMesh syntax error: %s\n", m.c_str());
    4949}
    5050
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