Ignore:
Timestamp:
Oct 8, 2012, 1:09:29 AM (7 years ago)
Author:
sam
Message:

gpu: put the texture creation code in its own class; for now a lot of things are
hardcoded and only the fractal demo uses it, but everything will eventually switch.

File:
1 edited

Legend:

Unmodified
Added
Removed
  • trunk/src/lolcore.vcxproj

    r1927 r1987  
    255255    <ClCompile Include="gpu\lolfx.cpp" />
    256256    <ClCompile Include="gpu\shader.cpp" />
     257    <ClCompile Include="gpu\texture.cpp" />
    257258    <ClCompile Include="gpu\vertexbuffer.cpp" />
    258259    <ClCompile Include="gradient.cpp" />
     
    568569    <ClInclude Include="gpu\lolfx.h" />
    569570    <ClInclude Include="gpu\shader.h" />
     571    <ClInclude Include="gpu\texture.h" />
    570572    <ClInclude Include="gpu\vertexbuffer.h" />
    571573    <ClInclude Include="gradient.h" />
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