Ignore:
Timestamp:
Oct 8, 2012, 1:09:29 AM (7 years ago)
Author:
sam
Message:

gpu: put the texture creation code in its own class; for now a lot of things are
hardcoded and only the fractal demo uses it, but everything will eventually switch.

File:
1 edited

Legend:

Unmodified
Added
Removed
  • trunk/src/lolcore.vcxproj.filters

    r1927 r1987  
    9898      <Filter>src\gpu</Filter>
    9999    </ClCompile>
     100    <ClCompile Include="gpu\texture.cpp">
     101      <Filter>src\gpu</Filter>
     102    </ClCompile>
    100103    <ClCompile Include="gpu\vertexbuffer.cpp">
    101104      <Filter>src\gpu</Filter>
     
    668671    </ClInclude>
    669672    <ClInclude Include="gpu\shader.h">
     673      <Filter>src\gpu</Filter>
     674    </ClInclude>
     675    <ClInclude Include="gpu\texture.h">
    670676      <Filter>src\gpu</Filter>
    671677    </ClInclude>
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