Ignore:
Timestamp:
Nov 19, 2012, 1:45:41 AM (7 years ago)
Author:
sam
Message:

neercs: added a better check for forkpty(), and moved the GL_POINTS
size and texture logic to the vertex shader.

File:
1 edited

Legend:

Unmodified
Added
Removed
  • trunk/configure.ac

    r2085 r2090  
    106106AC_CHECK_LIB(m, sin, MATH_LIBS="${MATH_LIBS} -lm")
    107107AC_CHECK_LIB(pthread, main, LIBS="$LIBS -lpthread")
    108 AC_CHECK_LIB(util, forkpty, UTIL_LIBS="${UTIL_LIBS} -lutil")
     108
     109AC_CHECK_LIB(util, forkpty,
     110 [UTIL_LIBS="${UTIL_LIBS} -lutil"
     111  dnl  Override future forkpty detection
     112  ac_cv_func_forkpty="yes"])
     113AC_CHECK_FUNCS(forkpty)
    109114
    110115dnl Are we on the PS3?
     
    357362
    358363dnl  Can we build neercs?
    359 AM_CONDITIONAL(BUILD_NEERCS, test "${ac_cv_my_have_caca}" != "no" -a "${ac_cv_header_glob_h}" = "yes")
     364AM_CONDITIONAL(BUILD_NEERCS, test "${ac_cv_my_have_caca}" != "no")
    360365
    361366
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