Ignore:
Timestamp:
Nov 19, 2012, 1:45:44 AM (8 years ago)
Author:
sam
Message:

neercs: use gl_VertexID instead of sending a whole new vertex array.

File:
1 edited

Legend:

Unmodified
Added
Removed
  • trunk/tools/neercs/video/text-render.h

    r2090 r2091  
    2323
    2424    Shader *m_shader;
    25     ShaderAttrib m_coord, m_color, m_char;
    26     ShaderUniform m_texture, m_transform, m_pointsize;
     25    ShaderAttrib m_color, m_char;
     26    ShaderUniform m_texture, m_transform, m_datasize;
    2727    VertexDeclaration *m_vdecl;
    28     VertexBuffer *m_vbo1, *m_vbo2, *m_vbo3;
     28    VertexBuffer *m_vbo2, *m_vbo3;
    2929
    3030    FrameBuffer *m_fbo;
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