Ignore:
Timestamp:
Sep 13, 2010, 1:24:54 AM (11 years ago)
Author:
sam
Message:

Allow for different priorities in game and draw tick levels.

File:
1 edited

Legend:

Unmodified
Added
Removed
  • trunk/src/tileset.h

    r154 r210  
    3030    /* Inherited from Entity */
    3131    virtual char const *GetName();
    32     virtual Group GetGroup();
    3332    virtual void TickDraw(float deltams);
    3433
Note: See TracChangeset for help on using the changeset viewer.