Ignore:
Timestamp:
Sep 13, 2010, 1:24:54 AM (9 years ago)
Author:
sam
Message:

Allow for different priorities in game and draw tick levels.

File:
1 edited

Legend:

Unmodified
Added
Removed
  • trunk/src/world.cpp

    r183 r210  
    3636    data->width = 0;
    3737    data->height = 0;
     38
     39    drawgroup = DRAWGROUP_BEFORE;
    3840}
    3941
     
    4143{
    4244    delete data;
    43 }
    44 
    45 Entity::Group World::GetGroup()
    46 {
    47     return GROUP_BEFORE;
    4845}
    4946
Note: See TracChangeset for help on using the changeset viewer.