Changeset 2147 for trunk/tutorial/05_easymesh.cpp
- Timestamp:
- Dec 18, 2012, 10:13:12 PM (10 years ago)
- File:
-
- 1 edited
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trunk/tutorial/05_easymesh.cpp
r1910 r2147 44 44 { 45 45 m_angle = 0; 46 47 m_mesh.Compile("sc#ffb scb#ffb acg 12 10 30 30 5 5 0.1 0"); 48 49 #if 0 46 50 m_mesh.Compile("sc#8d3 [ato40 10 40 rx20 ry130 tx30]"); 47 51 … … 52 56 m_mesh.Compile("ty-50 tx-40"); 53 57 m_mesh.CloseBrace(); 58 #endif 54 59 55 60 #if 0 … … 130 135 WorldEntity::TickGame(seconds); 131 136 132 m_angle += seconds * 45.0f;137 m_angle += seconds * 80.0f; 133 138 134 139 mat4 anim = mat4::rotate(m_angle, vec3(0, 1, 0)); … … 151 156 152 157 m_mesh.Render(m_matrix); 158 m_mesh.Render(mat4::translate(vec3(-65, 0, -65) * lol::sqrt(0.5)) * mat4::rotate(-m_angle, vec3(0, 1, 0))); 159 m_mesh.Render(mat4::translate(vec3(0, 0, 65)) * mat4::rotate(-m_angle, vec3(0, 1, 0))); 160 m_mesh.Render(mat4::translate(vec3(-65, 0, 65)) * mat4::rotate(m_angle, vec3(0, 1, 0))); 153 161 } 154 162
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