Changeset 224 for trunk/win32


Ignore:
Timestamp:
Jan 18, 2011, 1:08:03 PM (10 years ago)
Author:
sam
Message:

Update the VS 2010 solution and projects to build both games.

Location:
trunk/win32
Files:
1 added
2 moved

Legend:

Unmodified
Added
Removed
  • trunk/win32/deushax.vcxproj

    r223 r224  
    1212  </ItemGroup>
    1313  <ItemGroup>
    14     <ClCompile Include="..\src\debugboard.cpp" />
    15     <ClCompile Include="..\src\debugfps.cpp" />
    16     <ClCompile Include="..\src\debugrecord.cpp" />
    17     <ClCompile Include="..\src\debugsphere.cpp" />
    18     <ClCompile Include="..\src\debugsprite.cpp" />
    19     <ClCompile Include="..\src\debugstats.cpp" />
    20     <ClCompile Include="..\src\dict.cpp" />
    21     <ClCompile Include="..\src\entity.cpp" />
    22     <ClCompile Include="..\src\font.cpp" />
    23     <ClCompile Include="..\src\forge.cpp" />
    24     <ClCompile Include="..\src\game.cpp" />
    25     <ClCompile Include="..\src\input.cpp" />
    26     <ClCompile Include="..\src\layer.cpp" />
    27     <ClCompile Include="..\src\map.cpp" />
    28     <ClCompile Include="..\src\mapviewer.cpp" />
    29     <ClCompile Include="..\src\profiler.cpp" />
    30     <ClCompile Include="..\src\scene.cpp" />
    31     <ClCompile Include="..\src\sdlinput.cpp" />
    32     <ClCompile Include="..\src\test-map.cpp" />
    33     <ClCompile Include="..\src\ticker.cpp" />
    34     <ClCompile Include="..\src\tiler.cpp" />
    35     <ClCompile Include="..\src\tileset.cpp" />
    36     <ClCompile Include="..\src\timer.cpp" />
    37     <ClCompile Include="..\src\video.cpp" />
    38     <ClCompile Include="..\src\world.cpp" />
    39   </ItemGroup>
    40   <ItemGroup>
     14    <ClInclude Include="..\deushax\debugsprite.h" />
     15    <ClInclude Include="..\deushax\game.h" />
    4116    <ClInclude Include="..\src\bitfield.h" />
    4217    <ClInclude Include="..\src\core.h" />
    43     <ClInclude Include="..\src\debugboard.h" />
    4418    <ClInclude Include="..\src\debugfps.h" />
    4519    <ClInclude Include="..\src\debugrecord.h" />
    4620    <ClInclude Include="..\src\debugsphere.h" />
    47     <ClInclude Include="..\src\debugsprite.h" />
    4821    <ClInclude Include="..\src\debugstats.h" />
    4922    <ClInclude Include="..\src\dict.h" />
     
    5124    <ClInclude Include="..\src\font.h" />
    5225    <ClInclude Include="..\src\forge.h" />
    53     <ClInclude Include="..\src\game.h" />
    5426    <ClInclude Include="..\src\input.h" />
    5527    <ClInclude Include="..\src\layer.h" />
    5628    <ClInclude Include="..\src\map.h" />
    57     <ClInclude Include="..\src\mapviewer.h" />
    5829    <ClInclude Include="..\src\matrix.h" />
    5930    <ClInclude Include="..\src\profiler.h" />
     
    6738    <ClInclude Include="..\src\world.h" />
    6839  </ItemGroup>
     40  <ItemGroup>
     41    <ClCompile Include="..\deushax\debugsprite.cpp" />
     42    <ClCompile Include="..\deushax\deushax.cpp" />
     43    <ClCompile Include="..\deushax\game.cpp" />
     44    <ClCompile Include="..\src\debugfps.cpp" />
     45    <ClCompile Include="..\src\debugrecord.cpp" />
     46    <ClCompile Include="..\src\debugsphere.cpp" />
     47    <ClCompile Include="..\src\debugstats.cpp" />
     48    <ClCompile Include="..\src\dict.cpp" />
     49    <ClCompile Include="..\src\entity.cpp" />
     50    <ClCompile Include="..\src\font.cpp" />
     51    <ClCompile Include="..\src\forge.cpp" />
     52    <ClCompile Include="..\src\input.cpp" />
     53    <ClCompile Include="..\src\layer.cpp" />
     54    <ClCompile Include="..\src\map.cpp" />
     55    <ClCompile Include="..\src\profiler.cpp" />
     56    <ClCompile Include="..\src\scene.cpp" />
     57    <ClCompile Include="..\src\sdlinput.cpp" />
     58    <ClCompile Include="..\src\ticker.cpp" />
     59    <ClCompile Include="..\src\tiler.cpp" />
     60    <ClCompile Include="..\src\tileset.cpp" />
     61    <ClCompile Include="..\src\timer.cpp" />
     62    <ClCompile Include="..\src\video.cpp" />
     63    <ClCompile Include="..\src\world.cpp" />
     64  </ItemGroup>
    6965  <PropertyGroup Label="Globals">
    70     <ProjectGuid>{D77D4446-2556-44AA-A3B5-AC236CA02901}</ProjectGuid>
     66    <ProjectGuid>{EF1A4E80-63FA-4EB0-B834-12B6C500F31C}</ProjectGuid>
    7167    <Keyword>Win32Proj</Keyword>
    7268    <RootNamespace>testmap</RootNamespace>
     
    109105      <Optimization>Disabled</Optimization>
    110106      <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
    111       <AdditionalIncludeDirectories>C:\Users\s.hocevar\Desktop\deushax\contrib\SDL_image-1.2.10\include;C:\Users\s.hocevar\Desktop\deushax\contrib\SDL-1.2.14\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
     107      <AdditionalIncludeDirectories>C:\Users\s.hocevar\Desktop\deushax\src;C:\Users\s.hocevar\Desktop\deushax\contrib\SDL_image-1.2.10\include;C:\Users\s.hocevar\Desktop\deushax\contrib\SDL-1.2.14\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
    112108    </ClCompile>
    113109    <Link>
     
    127123      <IntrinsicFunctions>true</IntrinsicFunctions>
    128124      <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
    129       <AdditionalIncludeDirectories>C:\Users\s.hocevar\Desktop\deushax\contrib\SDL_image-1.2.10\include;C:\Users\s.hocevar\Desktop\deushax\contrib\SDL-1.2.14\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
     125      <AdditionalIncludeDirectories>C:\Users\s.hocevar\Desktop\deushax\src;C:\Users\s.hocevar\Desktop\deushax\contrib\SDL_image-1.2.10\include;C:\Users\s.hocevar\Desktop\deushax\contrib\SDL-1.2.14\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
    130126    </ClCompile>
    131127    <Link>
  • trunk/win32/lolengine.sln

    r223 r224  
    11
    22Microsoft Visual Studio Solution File, Format Version 11.00
    3 # Visual C++ Express 2010
    4 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "test-map", "test-map.vcxproj", "{D77D4446-2556-44AA-A3B5-AC236CA02901}"
     3# Visual Studio 2010
     4Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "deushax", "deushax.vcxproj", "{EF1A4E80-63FA-4EB0-B834-12B6C500F31C}"
     5EndProject
     6Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "monsterz", "monsterz.vcxproj", "{17F0F184-4436-4D08-B8AA-16572EA238DB}"
    57EndProject
    68Global
     
    1012        EndGlobalSection
    1113        GlobalSection(ProjectConfigurationPlatforms) = postSolution
    12                 {D77D4446-2556-44AA-A3B5-AC236CA02901}.Debug|Win32.ActiveCfg = Debug|Win32
    13                 {D77D4446-2556-44AA-A3B5-AC236CA02901}.Debug|Win32.Build.0 = Debug|Win32
    14                 {D77D4446-2556-44AA-A3B5-AC236CA02901}.Release|Win32.ActiveCfg = Release|Win32
    15                 {D77D4446-2556-44AA-A3B5-AC236CA02901}.Release|Win32.Build.0 = Release|Win32
     14                {EF1A4E80-63FA-4EB0-B834-12B6C500F31C}.Debug|Win32.ActiveCfg = Debug|Win32
     15                {EF1A4E80-63FA-4EB0-B834-12B6C500F31C}.Debug|Win32.Build.0 = Debug|Win32
     16                {EF1A4E80-63FA-4EB0-B834-12B6C500F31C}.Release|Win32.ActiveCfg = Release|Win32
     17                {EF1A4E80-63FA-4EB0-B834-12B6C500F31C}.Release|Win32.Build.0 = Release|Win32
     18                {17F0F184-4436-4D08-B8AA-16572EA238DB}.Debug|Win32.ActiveCfg = Debug|Win32
     19                {17F0F184-4436-4D08-B8AA-16572EA238DB}.Debug|Win32.Build.0 = Debug|Win32
     20                {17F0F184-4436-4D08-B8AA-16572EA238DB}.Release|Win32.ActiveCfg = Release|Win32
     21                {17F0F184-4436-4D08-B8AA-16572EA238DB}.Release|Win32.Build.0 = Release|Win32
    1622        EndGlobalSection
    1723        GlobalSection(SolutionProperties) = preSolution
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