Changeset 2250
- Timestamp:
- Jan 21, 2013, 10:51:25 PM (10 years ago)
- File:
-
- 1 edited
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- Added
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trunk/build/vs2010/Lol.Core.Rules.props
r2243 r2250 18 18 <AdditionalIncludeDirectories Condition="'$(Platform)'=='x64'">$(GlIncludes);$(SdlIncludes);$(D3d9Includes);$(XinputIncludes);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> 19 19 <PreprocessorDefinitions>NOMINMAX;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions> 20 <PreprocessorDefinitions>LOL_CONFIG_PROJECTDIR="$(ProjectDir.Replace('\',"\\"))";%(PreprocessorDefinitions)</PreprocessorDefinitions> 21 <PreprocessorDefinitions>LOL_CONFIG_SOLUTIONDIR="$(SolutionDir.Replace('\',"\\"))";%(PreprocessorDefinitions)</PreprocessorDefinitions> 20 21 <!-- The "\\" replacement is a hack for the SNC VSI; the proper way to 22 do that is using $([System.Text.RegularExpressions.Regex]...) --> 23 <PreprocessorDefinitions>LOL_CONFIG_PROJECTDIR="$(ProjectDir.Replace(@"\\",@"\").Replace(@"\",@"\\"))";%(PreprocessorDefinitions)</PreprocessorDefinitions> 24 <PreprocessorDefinitions>LOL_CONFIG_SOLUTIONDIR="$(SolutionDir.Replace(@"\\",@"\").Replace(@"\",@"\\"))";%(PreprocessorDefinitions)</PreprocessorDefinitions> 25 22 26 <PreprocessorDefinitions Condition="'$(Platform)'=='Win32'">WIN32;$(Win32Defines);%(PreprocessorDefinitions)</PreprocessorDefinitions> 23 27 <PreprocessorDefinitions Condition="'$(Platform)'=='x64'">WIN32;$(Win32Defines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
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